private void OnDestroy() { PlayerSpawnSystem.RemoveSpawnPoint(transform); }
private void OnDestroy() { //removes spawnpoint from spawn system PlayerSpawnSystem.RemoveSpawnPoint(transform); }
private void OnDestroy() { PlayerSpawnSystem.RemoveSpawnPoint(transform); }
private void OnDestroy() { //removes spawnpoint from spawn system PlayerSpawnSystem.RemoveSpawnPoint(transform); }