public override void Trigger()
        {
            IBaseActionProperty property = m_Context.GetObject <IBaseActionProperty>();

            if (!property.IsMain())
            {
                return;
            }

            AffectCDData cdData    = GetData <AffectCDData>();
            SkillData    skillData = m_Context.GetObject <SkillData>();

            PlayerSkillProxy skillProxy = GameFacade.Instance.RetrieveProxy(ProxyName.PlayerSkillProxy) as PlayerSkillProxy;

            for (int i = 0; i < cdData.CdDatasLength; ++i)
            {
                CdData data = cdData.CdDatas(i).Value;
                skillProxy.AddCD(skillData.Id, data.CdType, data.CdTime);
            }
        }