Beispiel #1
0
    void OnCollisionEnter2D(Collision2D collision2d)
    {
        PlayerShot playerShot = collision2d.rigidbody.GetComponent <PlayerShot>();

        if (playerShot)
        {
            playerShot.HandleCollisionWithEnemy(this);
            this.SustainDamage(playerShot.damage);
        }
    }