void Start()
 {
     SS                 = GameObject.Find("slingshot").GetComponent <PlayerShootData>();
     defaulPos          = new Vector3(-6.25f, -0.25f, 0);
     transform.position = defaulPos;
     transform.rotation = Quaternion.identity;
 }
 public PlayerShootController(PlayerShootData shootData, BulletBehaviour.Factory bulletFactory)
 {
     _shootData     = shootData;
     _bulletFactory = bulletFactory;
 }