private PlayerSet GetPlayerSet( string deviceID) { var ps = default(PlayerSet); var key = !string.IsNullOrEmpty(deviceID) ? deviceID : this.GetDefaultAudioDevice().ID; lock (this.players) { if (this.players.ContainsKey(key)) { ps = this.players[key]; } else { var device = this.GetDevices().FirstOrDefault(x => x.ID == deviceID); if (device != null) { ps = new PlayerSet(); ps.Init(device); this.players[key] = ps; } } } return(ps); }
public static void PlayNotificationSoundSetPicked() { double volume = Properties.Settings.Default.Volume / 100.0; PlayerSet.Volume = volume; PlayerSet.Position = TimeSpan.Zero; PlayerSet.Play(); }
public void Apply(PlayerSet eventDto) { Board[eventDto.Row][eventDto.Column] = eventDto.Player; var winner = GetWinner(); if (winner != null) { _context.Notify(new GameOver(winner)); } }
private PlayerManager() { PlayerSet = InitializePlayerSet(); Task.Run(async() => { //Check for old player data and update bool anyUpdate = false; foreach (var player in PlayerSet.Where(player => !player.OfflineChar && (DateTime.Now - player.LastUpdated).TotalDays > 7d)) { await player.Update(); Console.WriteLine("Updated data for player " + player); anyUpdate = true; } if (anyUpdate) { SafePlayersToFile(); } }); }
public override void Awake() { base.Awake(); _setting = new PlayerSet(); setting = (PlayerSet)_setting; hp = setting.hp; stamina = setting.stamina; magic = setting.magic; //anim = GetComponent<Animator>(); anim = GetComponent<Animator>(); addButtonDetect("left"); addButtonDetect("right"); hurtFlashAmount = 0.5f; playerAudio = GetComponent<AudioSource>(); addSkill("normalAttack", normalAttack); addSkill("dodge", dodge); addSkill("overheadSwing", overheadSwing); addSkill("block", block); addSkill("dropAttack", dropAttack); addSkill("eruptionFire", eruptionFire); }
private PlayerSet GetPlayerSet( string deviceID) { var ps = default(PlayerSet); lock (this.players) { if (this.defaultAudioDevice == null || this.defaultComAudioDevice == null) { this.UpdateDefaultAudioDevices(); } var key = !string.IsNullOrEmpty(deviceID) ? deviceID : this.defaultAudioDevice.ID; var isNew = false; if (!this.players.ContainsKey(key)) { isNew = true; } else { ps = this.players[key]; switch (deviceID) { case PlayDevice.DefaultDeviceID: isNew = ps.DeviceID != this.defaultAudioDevice.ID; break; case PlayDevice.DefaultComDeviceID: isNew = ps.DeviceID != this.defaultComAudioDevice.ID; break; } if (isNew) { ps.Dispose(); this.players.Remove(key); } } if (isNew) { var device = deviceID switch { PlayDevice.DefaultDeviceID => this.GetDevices().FirstOrDefault(x => x.ID == this.defaultAudioDevice.ID), PlayDevice.DefaultComDeviceID => this.GetDevices().FirstOrDefault(x => x.ID == this.defaultComAudioDevice.ID), _ => this.GetDevices().FirstOrDefault(x => x.ID == deviceID) }; if (device != null) { ps = new PlayerSet(); ps.Init(device); this.players[key] = ps; } } } return(ps); }
/// <summary> /// Converts the player state to the converted Player state /// </summary> /// <param name="playerSet">The player state to be converted</param> /// <returns>The converted player state</returns> public static MaednPlayerState GetMaednPlayerState(this PlayerSet playerSet) => playerSet.State.GetMaednPlayerState();
public void Apply(PlayerSet eventDto) { Info = ""; Error = ""; }
public void Apply(PlayerSet eventDto) { _context.ExecuteCommand(new SelectNextPlayerCommand()); }
static void Main(string[] args) { //初期化 Random random = new Random(); //個体数 int biont; Console.WriteLine("input biont..."); int.TryParse(Console.ReadLine(), out biont); if (biont <= 0) { biont = 10; } //プレイヤー数 int players; /*Console.WriteLine("input players..."); * int.TryParse(Console.ReadLine(), out players); * if (players <= 0)*/ { players = 6; } //世代内試行回数 int count; Console.WriteLine("input count..."); int.TryParse(Console.ReadLine(), out count); if (count <= 0) { count = 100000; } //同一ハンド試行回数 int hand; Console.WriteLine("input hand..."); int.TryParse(Console.ReadLine(), out hand); if (hand <= 0) { hand = 1; } //試行世代数 int gen; Console.WriteLine("input gen..."); int.TryParse(Console.ReadLine(), out gen); if (gen <= 0) { gen = 100; } /* * 個体群を生成 */ PlayerSet[][] playerSets = new PlayerSet[players][]; int elements = 1; for (int i = 0; i < playerSets.Length; i++) { playerSets[i] = new PlayerSet[elements]; for (int j = 0; j < playerSets[i].Length; j++) { if (i == 0 && j == 0) { playerSets[i][j] = new PlayerSet(biont, random); } else { playerSets[i][j] = new PlayerSet(biont, false); } } elements *= 2; } //訓練開始 Game game = new Game(random, playerSets, biont, players); while (true) { for (int g = 0; g < gen; g++) { for (int c = 0; c < count; c++) { game.Play(hand); } playerSets[0][0].NextGen_Rank(random); for (int i = 0; i < playerSets.Length; i++) { for (int j = 0; j < playerSets[i].Length; j++) { //playerSets[i][j].NextGen_Rank(random); } } } for (int i = 0; i < biont; i++) { playerSets[0][0].players[i].ShowHandRange(); } //Console.ReadKey(); } }