Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     jumpFlag    = false;
     player      = this;
     rb          = GetComponent <Rigidbody>();
     plateFlag   = false;
     reboundFlag = false;
 }
    private bool isW             = true;//for keyboard

    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        tr = GetComponent <Transform>();
        //rb = GetComponent<Rigidbody2D>();
        isGrounded    = false;
        m_GroundCheck = transform.Find("GroundCheck");
    }
Beispiel #3
0
    // Start is called before the first frame update
    void Start()
    {
        PS    = Player.GetComponent <PlayerScr>();
        PS.ES = ES;
        if (GM.onFinalLevel1)
        {
            getAllyFinal();


            ES.tag              = "Player";
            ES.ally             = true;
            ES.gameObject.layer = 15;
            foreach (Transform child in ES.transform)
            {
                if (child.gameObject.tag == "Enemy")
                {
                    child.gameObject.tag = "Player";
                }
                if (child.gameObject.layer == 11)
                {
                    child.gameObject.layer = 15;
                }
            }
            ES.AIList.Add(Light);
            ES.AIList.Add(Middle);
            ES.AIList.Add(Heavy);
        }

        else if (level == 2 && GM.statusE[ES.ID] == false)
        {
            ES = Enemy.GetComponent <EnemyScr>();


            ES.currentHP = 0;
            ES.tag       = "wall";

            foreach (Transform child in ES.transform)
            {
                if (child.gameObject.tag == "Enemy")
                {
                    child.gameObject.tag = "wall";
                }
            }
        }
        else if (level == 5 && GM.statusE[ES.ID] == false)
        {
            ES = Enemy.GetComponent <EnemyScr>();


            ES.tag              = "Player";
            ES.ally             = true;
            ES.gameObject.layer = 15;
            foreach (Transform child in ES.transform)
            {
                if (child.gameObject.tag == "Enemy")
                {
                    child.gameObject.tag = "Player";
                }
                if (child.gameObject.layer == 11)
                {
                    child.gameObject.layer = 15;
                }
            }
            ES.AIList.Add(Light);
            ES.AIList.Add(Middle);
        }
        else
        {
            ES = Enemy.GetComponent <EnemyScr>();
        }


        if (image == null)
        {
            Debug.LogError("Error: No image on " + name);
        }


        if (level > 2 && level < 5)
        {
            startQ = startQM;
            midQ   = midQM;
            lowQ   = lowQM;
            deathQ = deathQM;
        }
        else if (level > 5 && level < 8)
        {
            startQ = startQL;
            midQ   = midQL;
            lowQ   = lowQL;
            deathQ = deathQL;
        }
    }
 void Awake()
 {
     if (instance == null)
         instance = this;
     tr = GetComponent<Transform>();
     //rb = GetComponent<Rigidbody2D>();
     isGrounded = false;
     m_GroundCheck = transform.Find("GroundCheck");
 }
 void Awake()
 {
     PlayerSing = this;
 }