public void AddPlayerScores(PlayerProfile profile, PlayerScoreData scoreData)
 {
     if (!PlayerProfiles.Contains(profile))
     {
         PlayerProfiles.Add(profile);
     }
     playerScoreMap[profile] = scoreData;
 }
    private void Awake()
    {
        if (Instance != null)
        {
            Destroy(gameObject);
            return;
        }

        Instance = this;
    }
Beispiel #3
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    public PlayerManager(GameObject prefab, string name, int id, Material mat)
    {
        _prefab = prefab;
        _name   = name;
        _id     = id;
        _mat    = mat;

        _state = new StateBools();
        _state.Reset();
        _stats  = new PlayerStatsData();
        _score  = new PlayerScoreData();
        Credits = 0;
    }
Beispiel #4
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    public void UpdateData(PlayerScoreData data, bool delay = false)
    {
        this.data = data;

        if (!delay)
        {
            PlayAnim();
        }
        else
        {
            Invoke("PlayAnim", 1);
        }
    }
Beispiel #5
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        public WaitingPlayerResult GetWaitingPlayersList(string excludedEmail)
        {
            logger.Info("GetWaitingPlayr ");

            WaitingPlayerResult result = new WaitingPlayerResult();

            foreach (string email in waitingPlayers)
            {
                if (email == excludedEmail)
                {
                    continue;
                }

                WaitingPlayer   waitingPlayer = new WaitingPlayer();
                PlayerScoreData playerData    = matixData.GetWaitingPlayerData(email);

                waitingPlayer.NickName         = userEmailToNickname[email];
                waitingPlayer.TotalGames       = playerData.TotalNumberOfGames;
                waitingPlayer.TotalScore       = playerData.TotalScore;
                waitingPlayer.NumberOfWinnings = playerData.NumberOfWinnings;

                result.WaitingPlayerslist.Add(waitingPlayer);
            }

            WaitingPlayer waitingPlayer1 = new WaitingPlayer();

            waitingPlayer1.NickName         = "Player1";
            waitingPlayer1.TotalGames       = 15;
            waitingPlayer1.TotalScore       = 85;
            waitingPlayer1.NumberOfWinnings = 7;
            result.WaitingPlayerslist.Add(waitingPlayer1);

            waitingPlayer1                  = new WaitingPlayer();
            waitingPlayer1.NickName         = "Player2";
            waitingPlayer1.TotalGames       = 150;
            waitingPlayer1.TotalScore       = -6585;
            waitingPlayer1.NumberOfWinnings = 87;
            result.WaitingPlayerslist.Add(waitingPlayer1);

            waitingPlayer1                  = new WaitingPlayer();
            waitingPlayer1.NickName         = "Player__3";
            waitingPlayer1.TotalGames       = 25;
            waitingPlayer1.TotalScore       = 45;
            waitingPlayer1.NumberOfWinnings = 17;
            result.WaitingPlayerslist.Add(waitingPlayer1);

            result.Status = OperationStatusnEnum.Success;

            return(result);
        }
 public void Score(int score)
 {
     if (score > highscores [highscores.Count - 1].score)
     {
         highscoreCanvas.enabled = false;
         enterNameCanvas.enabled = true;
         tmp = new PlayerScoreData("", score);
     }
     else
     {
         highscoreCanvas.enabled = true;
         enterNameCanvas.enabled = false;
         Invoke("MainMenu", 5f);
     }
 }
Beispiel #7
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    public PlayerScoreData LoadPlayerScoreData()
    {
        var playerScoreData = new PlayerScoreData();

        if (SaveSystem.SaveFileExists(SaveFileName))
        {
            playerScoreData = SaveSystem.Load <PlayerScoreData>(SaveFileName);
        }
        else
        {
            while (playerScoreData.list.Count < 10)
            {
                playerScoreData.list.Add(new PlayerScore(0, playerName));
            }

            SaveSystem.Save(SaveFileName, playerScoreData);
        }

        return(playerScoreData);
    }
Beispiel #8
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 public void AddScore(PlayerScoreData playerScoreData)
 {
     highscoresList.AddToHighscoreList(playerScoreData);
     //leaderboard.PopulateLeaderboard(highscoresList.HIGHSCORES);
     OnGameRestart();
 }
        public GameOverScreen() : base("data/GameOver Screen.png")
        {
            _buttonPressed = true;

            _scoreTitle = new HudTextBoard("Score Board", 0, 0, 500, 500, FONT_SIZE, CenterMode.Center,
                                           CenterMode.Center);
            AddChild(_scoreTitle);
            _scoreTitle.SetClearColor(Color.FromArgb(0, 1, 1, 1));
            ((IHasColor)_scoreTitle).MainColor = GlobalVars.DarkBlue;

            _scoreTitle.EasyDraw.TextFont(FONT_PATH, FONT_SIZE);
            _scoreTitle.SetText("Score Board");
            _scoreTitle.x = SCOREBOARD_X + 60;
            _scoreTitle.y = 100;

            _scoreTitle.EasyDraw.TextFont(FONT_PATH, FONT_SIZE);

            var playerScoreData = new PlayerScoreData()
            {
                name  = "you",
                score = MyGame.ThisInstance.TotalScore
            };

            var scorePointsList = new List <PlayerScoreData>(MyGame.ThisInstance.ScoreBoardList)
            {
                playerScoreData
            };

            scorePointsList = scorePointsList.OrderByDescending(ps => ps.score).ToList();

            int pad = 0;

            if (scorePointsList.Count > 0)
            {
                pad = scorePointsList[0].score.ToString().Length;
            }

            var first10Scores = scorePointsList.Take(10).ToList();

            _scoreBoardTexts = new List <HudTextBoard>();
            for (int i = 0; i < first10Scores.Count; i++)
            {
                var scoreData = scorePointsList[i];

                var format = "{0,2}\t{1}\t{2," + pad + "}";

                var text = string.Format(format, i + 1, scoreData.name.ToUpper().Substring(0, 3),
                                         scoreData.score); //$"{scoreData.name.ToUpper().Substring(0, 3)} {$"{scoreData.score:10}"}";

                var hudScoreText = new HudTextBoard(text, 0, 0, 1000, 200, FONT_SIZE, CenterMode.Min, CenterMode.Min);
                AddChild(hudScoreText);
                hudScoreText.SetClearColor(Color.FromArgb(0, 1, 1, 1));

                ((IHasColor)hudScoreText).MainColor =
                    (scoreData.name == "you") ? GlobalVars.DimGreen : GlobalVars.DarkBlue;

                hudScoreText.EasyDraw.TextFont(FONT_PATH, FONT_SIZE);

                hudScoreText.SetText(text);

                if (scoreData.name == "you")
                {
                    hudScoreText.EasyDraw.SetOrigin(hudScoreText.EasyDraw.width * 0.5f,
                                                    hudScoreText.EasyDraw.height * 0.5f);

                    hudScoreText.x = SCOREBOARD_X + hudScoreText.EasyDraw.width * 0.5f;
                    hudScoreText.y = 210 + i * 40 + hudScoreText.EasyDraw.height * 0.5f;

                    //Anim score
                    float mScale = hudScoreText.EasyDraw.scale;
                    SpriteTweener.TweenScalePingPong(hudScoreText.EasyDraw, mScale, mScale * 1.02f, 200);
                }
                else
                {
                    hudScoreText.x = SCOREBOARD_X;
                    hudScoreText.y = 200 + i * 40;
                }
            }

            //Get player position, if greater than 10, put it at the end
            var playerPos = scorePointsList.Select(ps => ps.name).ToList().IndexOf("you");

            if (playerPos > 9)
            {
                var format = "{0,2}\t{1}\t{2," + pad + "}";

                var text = string.Format(format, playerPos + 1, playerScoreData.name.ToUpper().Substring(0, 3),
                                         playerScoreData.score);

                var hudScoreText = new HudTextBoard(text, 0, 0, 1000, 200, FONT_SIZE, CenterMode.Min, CenterMode.Min);
                AddChild(hudScoreText);
                hudScoreText.SetClearColor(Color.FromArgb(0, 1, 1, 1));

                ((IHasColor)hudScoreText).MainColor = GlobalVars.DimGreen;

                hudScoreText.EasyDraw.TextFont(FONT_PATH, FONT_SIZE);

                hudScoreText.SetText(text);

                hudScoreText.EasyDraw.SetOrigin(hudScoreText.EasyDraw.width * 0.5f,
                                                hudScoreText.EasyDraw.height * 0.5f);

                hudScoreText.x = SCOREBOARD_X + hudScoreText.EasyDraw.width * 0.5f;
                hudScoreText.y = 200 + 30 + first10Scores.Count * 40 + hudScoreText.EasyDraw.height * 0.5f;

                //Anim score
                float mScale = hudScoreText.EasyDraw.scale;
                SpriteTweener.TweenScalePingPong(hudScoreText.EasyDraw, mScale, mScale * 1.02f, 200);
            }

            MyGame.ThisInstance.SaveScoreBoard();

            CoroutineManager.StartCoroutine(WaitSomeTimeToEnableInput(), this);
        }
Beispiel #10
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    /// <summary>
    /// A coroutine that adds a new PlayerScoreData to the playerScoreDataList by running the coroutine.
    /// </summary>
    /// <returns></returns>
    private IEnumerator AddNewScoreCoroutine(string name = "", int score = -1)
    {
        isAddNewScoreCoroutineRunning = true;

        // Retrieve user name and score value
        string newName  = name;
        int    newScore = score;

        // If using testing features, use input fields to gain values from test scene. Otherwise, don't.
        if (useTestFeatures)
        {
            // Retrieve user name
            newName = userNameInput.text;

            if (debugComponent)
            {
                Debug.Log("newName: " + newName);
            }

            // Convert score text to int
            newScore = int.Parse(scoreInput.text);

            if (debugComponent)
            {
                Debug.Log("newScore: " + newScore);
            }
        }
        else
        {
            if (string.IsNullOrEmpty(newName) || newName == "")
            {
                Debug.LogError("The newName is empty, null, or has no characters. Only strings with at least one character are allowed for names.");
                yield break;
            }

            if (newScore < 0)
            {
                Debug.LogError("The newScore added contains values less than 0. Only positive integers are allowed for score values.");
                yield break;
            }
        }

        // Make new PlayerScoreData object to add to the list
        PlayerScoreData playerScoreData = new PlayerScoreData();

        playerScoreData.userName = newName;
        playerScoreData.score    = newScore;

        if (debugComponent)
        {
            Debug.Log("playerScoreData.userName: "******"playerScoreData.score: " + playerScoreData.score);
        }

        // Be warry of data races at this point if another user is doing the same thing simultanously...
        // Store new value in list
        playerScoreDataList.Add(playerScoreData);

        // Sort greatest to least
        playerScoreDataList.Sort((a, b) => b.score.CompareTo(a.score));

        // Remove least value if list count is over maxScoresQuantity.
        if (playerScoreDataList.Count > maxScoresQuantity)
        {
            playerScoreDataList.Remove(playerScoreDataList[playerScoreDataList.Count - 1]);
        }

        // Make new ScoreData object
        ScoreData newScoreData = new ScoreData();

        newScoreData.playerScoreDataList = playerScoreDataList;

        // Convert list to JSON
        string json = JsonUtility.ToJson(newScoreData);

        if (debugComponent)
        {
            Debug.Log("json: " + Environment.NewLine + json);
        }

        // Upload JSON to Database
        if (_database != null)
        {
            var sendData = _database.GetReference(path: SCORELISTKEY).SetRawJsonValueAsync(json);
            yield return(new WaitUntil(() => sendData.IsCompleted));
        }
        else
        {
            Debug.LogError("Firebase database instance not found. Please initialize the database in order to upload data.");
        }

        isAddNewScoreCoroutineRunning = false;
    }
    void Update()
    {
        int index = 0;

        foreach (PlayerScoreData data in highscores)
        {
            places [index].text = data.name;
            scores[index].text  = data.score.ToString();
            index = index + 1;
        }

        if (Input.GetKeyDown(KeyCode.Space))
        {
            highscoreCanvas.enabled = !highscoreCanvas.enabled;
            enterNameCanvas.enabled = !enterNameCanvas.enabled;
            tmp = new PlayerScoreData("tes", 10101);
        }

        if (enterNameCanvas.enabled)
        {
            if (Input.GetKeyDown(KeyCode.Backspace))
            {
                name = name.Substring(0, name.Length - 1);
            }
            else if (Input.GetKeyDown(KeyCode.Return))
            {
                if (name.Length == 3)
                {
                    highscoreCanvas.enabled = !highscoreCanvas.enabled;
                    enterNameCanvas.enabled = !enterNameCanvas.enabled;
                    tmp.name = name;
                    name     = "";
                    highscores.Add(tmp);
                    highscores.Sort();
                    highscores.Reverse();
                    highscores.RemoveAt(highscores.Count - 1);
                    Invoke("MainMenu", 5f);
                }
            }
            else
            {
                if (name.Length < 3)
                {
                    if (Input.anyKey && !Input.GetKeyDown(KeyCode.Space))
                    {
                        name = name + Input.inputString;
                    }
                }
            }
            int charIndex = 0;
            foreach (char c in name)
            {
                letters[charIndex].text = c.ToString();
                charIndex = charIndex + 1;
            }
            for (int i = charIndex; i < 3; i++)
            {
                letters[i].text = "_";
            }
        }
    }
Beispiel #12
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 public void AddToHighscoreList(PlayerScoreData playerScoreData)
 {
     Highscores.Add(playerScoreData);
     Highscores.Sort();
     Save();
 }