Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        instance = this;



        keyPos.Add(KeyCode.Q, GameObject.Find("Q"));
        keyPos.Add(KeyCode.W, GameObject.Find("W"));
        keyPos.Add(KeyCode.E, GameObject.Find("E"));
        keyPos.Add(KeyCode.R, GameObject.Find("R"));
        keyPos.Add(KeyCode.T, GameObject.Find("T"));
        keyPos.Add(KeyCode.Y, GameObject.Find("Y"));
        keyPos.Add(KeyCode.U, GameObject.Find("U"));
        keyPos.Add(KeyCode.I, GameObject.Find("I"));
        keyPos.Add(KeyCode.O, GameObject.Find("O"));
        keyPos.Add(KeyCode.P, GameObject.Find("P"));
        keyPos.Add(KeyCode.A, GameObject.Find("A"));
        keyPos.Add(KeyCode.S, GameObject.Find("S"));
        keyPos.Add(KeyCode.D, GameObject.Find("D"));
        keyPos.Add(KeyCode.F, GameObject.Find("F"));
        keyPos.Add(KeyCode.G, GameObject.Find("G"));
        keyPos.Add(KeyCode.H, GameObject.Find("H"));
        keyPos.Add(KeyCode.J, GameObject.Find("J"));
        keyPos.Add(KeyCode.K, GameObject.Find("K"));
        keyPos.Add(KeyCode.L, GameObject.Find("L"));
        keyPos.Add(KeyCode.Z, GameObject.Find("Z"));
        keyPos.Add(KeyCode.X, GameObject.Find("X"));
        keyPos.Add(KeyCode.C, GameObject.Find("C"));
        keyPos.Add(KeyCode.V, GameObject.Find("V"));
        keyPos.Add(KeyCode.B, GameObject.Find("B"));
        keyPos.Add(KeyCode.N, GameObject.Find("N"));
        keyPos.Add(KeyCode.M, GameObject.Find("M"));
    }
Beispiel #2
0
    //public FMOD.Studio.EventInstance[] bgmS;

    void Awake()
    {
        sentOutOfGoopMessage = false;
        spawnPosition        = transform.position;
        type     = OldPlantType.Spread;
        mousePos = Input.mousePosition;
        Services.PlayerController = this;
        p_state          = GetComponent <PlayerState>();
        p_sc             = GetComponent <PlayerSc>();
        rb               = GetComponent <Rigidbody>();
        collider         = GetComponent <CapsuleCollider>();
        cam              = Camera.main;
        layerGround      = LayerMask.NameToLayer("Ground");
        Cursor.lockState = CursorLockMode.Locked;
        mouseLook        = cam.gameObject.GetComponent <MouseLook>();
        mouseLook.EnableLook();
        fadeOut.gameObject.SetActive(true);
    }