// Use this for initialization protected virtual void Start() { GameObject so = Resources.Load("Settings Object") as GameObject; GameObject op = Resources.Load("Object Pool") as GameObject; op = Instantiate(op); objectPool = op.GetComponent <ObjectPool>(); menuButtons = new List <MenuButton>(FindObjectsOfType <MenuButton>()); if (GameStorage.Exists(Application.persistentDataPath + SaveKey.PLAYERDATA_KEY)) { currentSaveData = GameStorage.Load <PlayerSaveData>(Application.persistentDataPath + SaveKey.PLAYERDATA_KEY); Debug.Log(currentSaveData.getCompanionData().mySkills.Count); for (int i = 0; i < menuButtons.Count; i++) { menuButtons[i].NotifyThatPlayerHasSavedBefore(); } } else { currentSaveData = new PlayerSaveData(Application.persistentDataPath + SaveKey.PLAYERDATA_KEY); playerShouldBeTutored = true; } SceneNavigation.singleton.saveGameContent += SaveGameData; settingsObject = objectPool.registerObject <SettingsObject>(so); objectPool.activateObject(settingsObject); }
// ================================================================================================== // public void Load() { PlayerSaveData = Utils.ReadFromBinaryFile <PlayerSaveData>(Consts.SAVE_FILES_PATH + "/" + Consts.CURRENT_PLAYER + ".sav"); // library Library.Instance.BuildLibrary(); }
public void PlayerSetup() { data = LoadObjData(); ObjSetup(data); HeldObjsMenuSetup(); Debug.Log("attempting setup"); }
public void LoadSaveData(PlayerSaveData data) { if (data.ActiveFollowerName != "None") { SetFollower(FollowerManager.Instance.GetFollowerByName(data.ActiveFollowerName)); } CurrentHP = data.CurrentHP; CalculateMaxHP(); Deaths = data.DeathCount; ArtisanPoints = data.ArtisanPoints; CalculateInventorySpaces(); try { if (data.EquippedItems.Count == 0) { return; } foreach (string s in data.EquippedItems) { Console.WriteLine("Trying to equip:" + s); if (s != null && s.Length > 1) { Equip(Inventory.GetItems().FirstOrDefault(x => x.Key.Name == s).Key); } } } catch (Exception e) { Console.WriteLine(e.Message); Console.WriteLine(e.StackTrace); } }
//Function saving game data from PlayerSaveData public static void SaveData(PlayerSaveData playerSaveData) { FileStream fs = new FileStream(path, FileMode.Create); BinaryFormatter bf = new BinaryFormatter(); bf.Serialize(fs, playerSaveData); fs.Close(); }
//从本地取到数据 public string GetDataFromLocal(string hasKey) { //Debug.Log ("Request Loading " + hasKey); PlayerSaveData playersave = new PlayerSaveData(); playersave = ReadData(hasKey); return(PlayerSaveDataText(playersave)); }
//存到本地 public void SaveToLocal(string dataText) { //Debug.Log ("Server received : " + dataText); PlayerSaveData playersave = new PlayerSaveData(); playersave = GetSaveDataFromText(dataText); WriteData(playersave); }
public void LoadFromFile() { QuickSaveReader.Create(fileName) .Read <string>("File", (r) => { this.file = JsonUtility.FromJson <FileSaveData>(r); }); QuickSaveReader.Create(fileName) .Read <string>("Player", (r) => { this.player = JsonUtility.FromJson <PlayerSaveData>(r); }); }
public SaveLoader(PlayerSaveData playerSaveData) { //check for save //If it is exist -> Parse data to local Data //If not -> Create new one _playerSaveData = playerSaveData; }
private void SaveControllerMaps(Player player, PlayerSaveData playerSaveData) { foreach (ControllerMapSaveData current in playerSaveData.AllControllerMapSaveData) { string controllerMapPlayerPrefsKey = this.GetControllerMapPlayerPrefsKey(player, current); PlayerPrefs.SetString(controllerMapPlayerPrefsKey, current.map.ToXmlString()); } }
public void LoadGameFromPath(string path) { PlayerSaveData saveData = SaveSystem.LoadGame(path); playerData.LoadPlayerData(saveData); inventory.LoadInventory(saveData); SceneManager.LoadScene(playerData.currentScene); }
private void SaveControllerMaps(Player player, PlayerSaveData playerSaveData) { foreach (ControllerMapSaveData saveData in playerSaveData.AllControllerMapSaveData) { string key = GetControllerMapPlayerPrefsKey(player, saveData); PlayerPrefs.SetString(key, saveData.map.ToXmlString()); // save the map to player prefs in XML format } }
// Saves Input Maps private void SaveInputMaps(ES2Writer writer) { PlayerSaveData inputData = ReInput.players.GetPlayer(0).GetSaveData(true); foreach (ControllerMapSaveData mapData in inputData.AllControllerMapSaveData) { writer.Write(mapData.map.ToXmlString(), mapData.controllerType.ToString()); } }
void ObjSetup(PlayerSaveData playerData) { if (playerData != null) { Vector3 position = new Vector3(playerData.position[0], playerData.position[1], playerData.position[2]); gameObject.transform.position = position; gameObject.layer = playerData.layer; } }
public void Save() { BinaryFormatter binaryFormatter = new BinaryFormatter(); FileStream file = File.Create(Application.persistentDataPath + "/playerInfo.dat"); PlayerSaveData data = new PlayerSaveData(); binaryFormatter.Serialize(file, data); file.Close(); }
// Convert class instance to byte array public static byte [] ToBytes(PlayerSaveData data) { var formatter = new BinaryFormatter(); using (var stream = new MemoryStream()) { formatter.Serialize(stream, data); return(stream.ToArray()); } }
public void SetPlayerSaveData(PlayerSaveData playerSaveData) { this.PD_maxHitPoint = playerSaveData.PD_maxHitPoint; this.PD_maxStunPoint = playerSaveData.PD_maxStunPoint; this.PD_maxDecayPoint = playerSaveData.PD_maxDecayPoint; this.MAS_damageAmount = playerSaveData.MAS_damageAmount; this.MAS_stunAmount = playerSaveData.MAS_stunAmount; this.PS_damage = playerSaveData.PS_damage; }
public void Save() { BinaryFormatter binaryFormatter = new BinaryFormatter(); FileStream file = File.Create(Application.persistentDataPath + "/playerInfo.dat"); PlayerSaveData data = new PlayerSaveData(); binaryFormatter.Serialize(file, data); file.Close(); }
private void SetDataToPlayer(PlayerSaveData player, GameObject playerInGame) { if (playerInGame == null || player.hp == 0) { return; } playerInGame.GetComponent <VisibleScript>().SetVisible(player.isVisible); if (SceneManager.GetActiveScene().name == allData.game.level) { playerInGame.transform.position = new Vector2(player.posX, player.posY); } var gamePlayerInfo = playerInGame.GetComponent <UnityCharacter>(); gamePlayerInfo.Character.Hp = (uint)player.hp; gamePlayerInfo.Character.MaxHp = (uint)player.maxHp; if (gamePlayerInfo.Character.GetType() == typeof(Magician)) { (gamePlayerInfo.Character as Magician).Mana = (uint)player.mana; (gamePlayerInfo.Character as Magician).MaxMana = (uint)player.maxMana; } gamePlayerInfo.Character.Inventory.Artifacts = new List <Artifact>(); for (int i = 0; i < player.inventory.Length; i++) { gamePlayerInfo.Character.Inventory.AddArtifact(SaveDataToArtifact(player.inventory[i])); } if (gamePlayerInfo.Character.GetType() == typeof(Magician)) { (gamePlayerInfo.Character as Magician).SpellsList.Spells = new List <Spell>(); for (int i = 0; i < player.spellbook.Length; i++) { (gamePlayerInfo.Character as Magician).SpellsList.Spells.Add(SaveDataToSpell(player.spellbook[i])); } } gamePlayerInfo.isArifactSelected = false; gamePlayerInfo.isSpellSelected = false; gamePlayerInfo.selectedArtifact = null; gamePlayerInfo.selectedSpell = null; gamePlayerInfo.selectedArtifactIndex = 0; gamePlayerInfo.selectedSpellIndex = 0; gamePlayerInfo.Character.IsTalkable = player.isTalkable; gamePlayerInfo.Character.IsMovable = player.isMovable; gamePlayerInfo.satellites = new List <UnityCharacter>(); for (int i = 0; i < player.satelliteGameNames.Length; i++) { if (GameObject.Find(player.satelliteGameNames[i]) != null) { gamePlayerInfo.satellites.Add(GameObject.Find(player.satelliteGameNames[i]).GetComponent <UnityCharacter>()); } } gamePlayerInfo.Character.Condition = (Character.ConditionType)Enum.Parse(typeof(Character.ConditionType), player.condition, true); if (gamePlayerInfo.Character.Condition == Character.ConditionType.dead) { gamePlayerInfo.GetComponent <VisibleScript>().SetVisible(false); } }
public void SavePlayerData(PlayerStatsController statsController) { PlayerSaveData playerData = new PlayerSaveData(statsController); BinaryFormatter formatter = new BinaryFormatter(); Stream stream = new FileStream(string.Concat(Application.persistentDataPath, playerDataSavePath), FileMode.Create, FileAccess.Write); formatter.Serialize(stream, playerData); stream.Close(); }
public object CaptureState() { var saveData = new PlayerSaveData() { position = new float[] { transform.position.x, transform.position.y }, pieces = GetComponent <PieceParty>().Pieces.Select(p => p.GetSaveData()).ToList() }; return(saveData); }
// Start is called before the first frame update void Start() { initialsInputField = GameObject.Find("InitialsInputField").transform; initialsInputField.gameObject.SetActive(false); scoreChecked = false; playerData = PlayerDataSaver.LoadPlayerData(); mostRecentScore = playerData.recentScore; }
public void LoadInventory(PlayerSaveData saveData) { itemList.Clear(); for (int i = 0; i < saveData.items.Count; i++) { Item item = itemDB.GetItem(saveData.items[i].id); InventorySlot itemSlot = new InventorySlot(saveData.items[i].id, item, saveData.items[i].amount); itemList.Add(itemSlot); } }
public static void SavePlayer(Player player) { var serializer = new XmlSerializer(typeof(PlayerSaveData)); string path = Application.persistentDataPath + "/player.xml"; var stream = new FileStream(path, FileMode.Create); var data = new PlayerSaveData(player); serializer.Serialize(stream, data); stream.Close(); }
public object CaptureState() { var saveData = new PlayerSaveData() { position = new float [] { transform.position.x, transform.position.y }, //enemigos = GetComponent<Grupo>().enemigos.Select(p => p.GetSaveData()).ToList() }; return(saveData); }
public void SaveCharacter(Player player) { BinaryFormatter bf = new BinaryFormatter(); FileStream stream = new FileStream(savePath + player.entityName + ".sav", FileMode.Create); PlayerSaveData data = new PlayerSaveData(player); bf.Serialize(stream, data); stream.Close(); }
//public GameObject player; public static void saveGame(CharacterStats PlayerStats) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Create(Application.persistentDataPath + "/playerInfo.dat"); PlayerSaveData data = new PlayerSaveData(PlayerStats); bf.Serialize(file, data); file.Close(); }
public static void SavePlayer(SceneControll sceneController) { string path = Application.persistentDataPath + "/saveFile.zss"; BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Create); PlayerSaveData data = new PlayerSaveData(sceneController); formatter.Serialize(stream, data); stream.Close(); }
//接受数据并应用 public void ReceiveDataAndApply(string datatext, CharacterSystem character) { //Debug.Log ("Received From Server " + datatext); PlayerSaveData playersave = new PlayerSaveData(); playersave = GetSaveDataFromText(datatext); ApplyPlayerData(playersave, character); }
void printdData(PlayerInformation data) { /* * GameObject textObject = new GameObject("Text"); * textObject.transform.parent = panel.transform; * Text text = textObject.AddComponent<Text>(); * * text.text = data.name + "\n" + "Score: " + data.score; * text.color = Color.black; * * Font ArialFont = (Font)Resources.GetBuiltinResource(typeof(Font), "Arial.ttf"); * text.font = ArialFont; * text.material = ArialFont.material; * text.alignment = TextAnchor.MiddleCenter; */ GameObject buttonObject = new GameObject("Button"); CanvasRenderer canvasRenderer = buttonObject.AddComponent <CanvasRenderer>(); Image image = buttonObject.AddComponent <Image>(); Button button = buttonObject.AddComponent <Button>(); buttonObject.transform.parent = panel.transform; VerticalLayoutGroup layout = buttonObject.AddComponent <VerticalLayoutGroup>(); layout.childControlWidth = true; layout.childControlHeight = true; layout.childForceExpandHeight = true; layout.childForceExpandWidth = true; ColorBlock cb = button.colors; cb.selectedColor = Color.yellow; button.colors = cb; PlayerSaveData saveFile = buttonObject.AddComponent <PlayerSaveData>(); saveFile.AddData(data); button.onClick.AddListener(saveFile.OnClickLeaderBoard); GameObject textObject = new GameObject("Text"); textObject.transform.parent = buttonObject.transform; Text text = textObject.AddComponent <Text>(); text.text = data.name + "\n" + "Score: " + data.score; text.color = Color.black; Font ArialFont = (Font)Resources.GetBuiltinResource(typeof(Font), "Arial.ttf"); text.font = ArialFont; text.material = ArialFont.material; text.alignment = TextAnchor.MiddleCenter; }
// Convert byte array to class instance public static PlayerSaveData FromBytes(byte [] data) { using (var stream = new MemoryStream()) { var formatter = new BinaryFormatter(); stream.Write(data, 0, data.Length); stream.Seek(0, SeekOrigin.Begin); PlayerSaveData block = (PlayerSaveData)formatter.Deserialize(stream); return(block); } }
public static void Save(int num) { if (num > MAX_SLOTS || num < 0) print ("Save file number not in range"); else { String fileName = Application.persistentDataPath + "/ComaPlayerData" + num.ToString () + ".dat"; BinaryFormatter bf = new BinaryFormatter (); FileStream file; file = File.Open (fileName, FileMode.Open); PlayerSaveData data = new PlayerSaveData(); data.level = slHandler.currLevel; data.itemList = Angel.inventory.ToArray(); bf.Serialize (file, data); file.Close (); } }
public void SavePlayer(CharacterSystem character) { if (UnitZ.gameManager == null || character == null) return; PlayersRegister (UnitZ.gameManager.UserID); string hasKey = UnitZ.gameManager.UserID; PlayerSaveData playersave = new PlayerSaveData (); playersave.UID = hasKey; playersave.PlayerName = UnitZ.gameManager.UserName; playersave.ItemData = character.inventory.GetItemDataText (); playersave.EquipData = character.inventory.GenStickerTextData (); playersave.FPSItemIndex = character.inventory.GetCollectorFPSindex (); playersave.Position = character.transform.position.x + "," + character.transform.position.y + "," + character.transform.position.z; playersave.LevelName = Application.loadedLevelName; playersave.Health = character.HP; CharacterLiving living = character.GetComponent<CharacterLiving> (); if (living) { playersave.Food = living.Hungry; playersave.Water = living.Water; } if ((!Network.isServer && !Network.isClient) || Network.isServer) { WriteData (playersave); } else { if (networkViewer) networkViewer.RPC ("SaveToServer", RPCMode.Server, PlayerSaveDataText (playersave)); } }
public void RequestLoadFromServer(string hasKey, NetworkMessageInfo info) { //Debug.Log ("Request Loading " + hasKey); PlayerSaveData playersave = new PlayerSaveData (); playersave = ReadData (hasKey); if (networkViewer) networkViewer.RPC ("ReceiveFromServer", info.sender, PlayerSaveDataText (playersave)); }
public void ReceiveFromServer(string datatext) { //Debug.Log ("Received From Server " + datatext); PlayerSaveData playersave = new PlayerSaveData (); playersave = GetSaveDataFromText (datatext); ApplyPlayerData (playersave); }
public void ReceiveDataAndApply(string datatext, CharacterSystem character) { //Debug.Log ("Received From Server " + datatext); PlayerSaveData playersave = new PlayerSaveData (); playersave = GetSaveDataFromText (datatext); ApplyPlayerData (playersave, character); }
private void SaveControllerMaps(Player player, PlayerSaveData playerSaveData) { foreach (ControllerMapSaveData current in playerSaveData.AllControllerMapSaveData) { string controllerMapPlayerPrefsKey = this.GetControllerMapPlayerPrefsKey(player, current); PlayerPrefs.SetString(controllerMapPlayerPrefsKey, current.map.ToXmlString()); } }
void Awake() { if (reference == null) { DontDestroyOnLoad(gameObject); reference = this; Debug.Log ("player save data init"); } else if (reference != this) { Destroy(gameObject); } }
private void SaveInputBehaviors(Player player, PlayerSaveData playerSaveData) { if(player == null) return; InputBehavior[] inputBehaviors = playerSaveData.inputBehaviors; for(int i = 0; i < inputBehaviors.Length; i++) { SaveInputBehaviorNow(player, inputBehaviors[i]); } }
public void DeleteSave(string userID,string userName) { if (userID == "") return; PlayersRegister (userID); string hasKey = userID; PlayerSaveData playersave = new PlayerSaveData (); playersave.UID = hasKey; playersave.PlayerName = userName; playersave.ItemData = ""; playersave.EquipData = ""; playersave.FPSItemIndex = 0; playersave.Position = ""; playersave.LevelName = ""; playersave.Food = 0; playersave.Water = 0; playersave.Health = 0; if ((!Network.isServer && !Network.isClient) || Network.isServer) { WriteData (playersave); } else { if (networkViewer) networkViewer.RPC ("SaveToServer", RPCMode.Server, PlayerSaveDataText (playersave)); } }
void ApplyPlayerData(PlayerSaveData playersave) { ApplyPlayerData (playersave, MainCharacter); }
public void SaveToServer(string dataText) { //Debug.Log ("Server received : " + dataText); PlayerSaveData playersave = new PlayerSaveData (); playersave = GetSaveDataFromText (dataText); WriteData (playersave); }
/// <summary> /// Load Player from PlayerSave /// </summary> /// <param name="p">PlayerSave</param> private void LoadPlayer(PlayerSaveData p) { // Player Set Parameters Player.m_Player.SetPlayerParams( //Health p.health, // Max Health p.maxHealth, // Run Multiplier p.runMulti, // Jump Multiplier p.jumpMulti, // Gravity p.gravity, // Rotation Damping p.rotationDamping, // Chakra p.chakra ); // Player Set Transform Player.m_Player.SetPlayerTransform( // Position new Vector3(p.posX, p.posY, p.posZ), //Rotation new Vector3(p.rotX, p.rotY, p.rotZ) ); }
public void SavePlayerData() { var data = new PlayerSaveData(_Pos, _MaxHP, _HP, _MinAttackPower, _MaxAttackPower, _CriticalProbability, _MinCriAttackPower, _MaxCriAttackPower, _Speed, _KillCount, _TraveledDungeonCount, _CachedTransform.localScale.x, _IsDead); SaveLoad.SaveData("PlayerSaveData", data); }
public void WriteData(PlayerSaveData playersave) { string hasKey = playersave.UID + "_" + Application.loadedLevelName + "_" + playersave.PlayerName; //Debug.Log("SAVE : HAS KEY "+hasKey); PlayerPrefs.SetString ("PLAYER_" + hasKey, playersave.UID); PlayerPrefs.SetString ("NAME_" + hasKey, playersave.PlayerName); PlayerPrefs.SetString ("ITEM_" + hasKey, playersave.ItemData); PlayerPrefs.SetString ("EQUIP_" + hasKey, playersave.EquipData); PlayerPrefs.SetInt ("FPSINDEX" + hasKey, playersave.FPSItemIndex); PlayerPrefs.SetString ("POS" + hasKey, playersave.Position); PlayerPrefs.SetString ("LEVELNAME" + hasKey, playersave.LevelName); PlayerPrefs.SetInt ("FOOD" + hasKey, playersave.Food); PlayerPrefs.SetInt ("WATER" + hasKey, playersave.Water); PlayerPrefs.SetInt ("HEALTH" + hasKey, playersave.Health); //Debug.Log ("Write Data " + playersave.UID); //Debug.Log (PlayerSaveDataText (playersave)); }
public PlayerSaveData GetSaveDataFromText(string dataText) { string[] raw = dataText.Split ("^" [0]); PlayerSaveData playersave = new PlayerSaveData (); playersave.UID = raw [0]; playersave.PlayerName = raw [1]; playersave.ItemData = raw [2]; playersave.EquipData = raw [3]; int.TryParse (raw [4], out playersave.FPSItemIndex); playersave.Position = raw [5]; playersave.LevelName = raw [6]; int.TryParse (raw [7], out playersave.Food); int.TryParse (raw [8], out playersave.Water); int.TryParse (raw [9], out playersave.Health); return playersave; }
void ApplyPlayerData(PlayerSaveData playersave, CharacterSystem character) { if (character && character.inventory) { //Debug.Log ("Applying "); //Debug.Log ("with " + PlayerSaveDataText (playersave)); character.inventory.SetItemsFromText (playersave.ItemData); character.inventory.UpdateOtherInventory (playersave.EquipData); if (character.inventory.Items.Count > playersave.FPSItemIndex) character.inventory.EquipItemByCollector (character.inventory.Items [playersave.FPSItemIndex]); string[] positionraw = playersave.Position.Split ("," [0]); if (positionraw.Length > 2) { Vector3 position = Vector3.zero; float.TryParse (positionraw [0], out position.x); float.TryParse (positionraw [1], out position.y); float.TryParse (positionraw [2], out position.z); character.transform.position = position; } character.HP = playersave.Health; CharacterLiving living = character.GetComponent<CharacterLiving> (); if (living) { living.Hungry = playersave.Food; living.Water = playersave.Water; } // if new save, all parameter must be set by default. if (playersave.Food <= 0 && playersave.Water <= 0 && playersave.Health <= 0) { character.HP = character.HPmax; if (living) { living.Hungry = living.HungryMax; living.Water = living.WaterMax; } } character.InitializeData (); } }
public void InstantiateCharacter(CharacterSystem character, string hasKey) { Debug.Log ("Instantiat Character save"); if (character == null) return; MainCharacter = character; if ((!Network.isServer && !Network.isClient) || Network.isServer) { PlayerSaveData playersave = new PlayerSaveData (); playersave = ReadData (hasKey); // Apply data to host ApplyPlayerData (playersave); // apply data to clients if (Network.isServer) { if (MainCharacter.networkViewer) MainCharacter.networkViewer.RPC ("ApplyData", RPCMode.Others, PlayerSaveDataText (playersave)); } } MainCharacter = null; }
private void SaveControllerMaps(Player player, PlayerSaveData playerSaveData) { foreach(ControllerMapSaveData saveData in playerSaveData.AllControllerMapSaveData) { string key = GetControllerMapPlayerPrefsKey(player, saveData); PlayerPrefs.SetString(key, saveData.map.ToXmlString()); // save the map to player prefs in XML format } }
public void LoadPlayer(CharacterSystem character) { if (UnitZ.gameManager == null || character == null) return; MainCharacter = character; string hasKey = UnitZ.gameManager.UserID + "_" + Application.loadedLevelName + "_" + UnitZ.gameManager.UserName; //Debug.Log("LOAD : HAS KEY "+hasKey); if ((!Network.isServer && !Network.isClient) || Network.isServer) { PlayerSaveData playersave = new PlayerSaveData (); playersave = ReadData (hasKey); ApplyPlayerData (playersave); } else { if (networkViewer) networkViewer.RPC ("RequestLoadFromServer", RPCMode.Server, hasKey); } }
/// <summary> /// GameSaveData Constructor /// </summary> public GameStateData() { playerSave = new PlayerSaveData(); cameraSave = new CameraSaveData(); levelState = Level.m_Level.GetLevelState(); enemyState = EnemyStateControl.m_EnemyStateControl.EnemyState(); npcState = NPCStateControl.m_NPCStateControl.NPCState(); }
public string PlayerSaveDataText(PlayerSaveData playersave) { return playersave.UID + "^" + playersave.PlayerName + "^" + playersave.ItemData + "^" + playersave.EquipData + "^" + playersave.FPSItemIndex + "^" + playersave.Position + "^" + playersave.LevelName + "^" + playersave.Food + "^" + playersave.Water + "^" + playersave.Health; }
public PlayerSaveData ReadData(string hasKey) { PlayerSaveData playersave = new PlayerSaveData (); playersave.UID = PlayerPrefs.GetString ("PLAYER_" + hasKey); playersave.PlayerName = PlayerPrefs.GetString ("NAME_" + hasKey); playersave.ItemData = PlayerPrefs.GetString ("ITEM_" + hasKey); playersave.EquipData = PlayerPrefs.GetString ("EQUIP_" + hasKey); playersave.FPSItemIndex = PlayerPrefs.GetInt ("FPSINDEX" + hasKey); playersave.Position = PlayerPrefs.GetString ("POS" + hasKey); playersave.LevelName = PlayerPrefs.GetString ("LEVELNAME" + hasKey); playersave.Food = PlayerPrefs.GetInt ("FOOD" + hasKey); playersave.Water = PlayerPrefs.GetInt ("WATER" + hasKey); playersave.Health = PlayerPrefs.GetInt ("HEALTH" + hasKey); return playersave; }
void ApplySaveData(PlayerSaveData data) { _Pos = data.pos; _MaxHP = data.maxHP; _HP = data.hp; _Speed = data.speed; _KillCount = data.killCount; _TraveledDungeonCount = data.traveledDungeonCount; _MinAttackPower = data.minAttackPower; _MaxAttackPower = data.maxAttackPower; _MinCriAttackPower = data.minCriAttackPower; _MaxCriAttackPower = data.maxCriAttackPower; _CriticalProbability = data.criticalProbability; InvalidateHPBar(); _CachedTransform.position = _Pos.vector; _CachedTransform.localScale = new Vector3(data.scaleX, 1, 1); _CachedMainCamTransform.position = new Vector3(_CachedTransform.position.x, _CachedTransform.position.y, _CachedMainCamTransform.position.z); _IsDead = data.isDead; TileManager.Instance.GetTile(_Pos).SetState(TileState.PLAYER, false); }