private void Awake() { SpriteHandler = this.GetComponentInChildren <SpriteHandler>(); registerItem = this.GetComponent <RegisterItem>(); rotatable = GetComponent <PlayerRotatable>(); }
private void Awake() { SpriteHandler = this.GetComponentInChildren <SpriteHandler>(); registerItem = this.GetComponent <RegisterItem>(); rotatable = GetComponent <PlayerRotatable>(); }