void Update()
    {
        if (readyToStart)
        {
            MakeGamePlayer();
        }

        if (refreshData)
        {
            foreach (TransformVO tv in dataList)
            {
                if (tv.socketId != myId) //내가 아니라면
                {
                    GameObject p = null;
                    players.TryGetValue(tv.socketId, out p);
                    if (p == null) //해당 유저는 새롭게 접속한 것이니 갱신해서 넣어준다.
                    {
                        p = MakeRemotePlayer(tv);
                        players.Add(tv.socketId, p);
                    }

                    //생성된 애들에 대해서는 데이터를 갱신한다.
                    PlayerRPC remoteRPC = p.GetComponent <PlayerRPC>();
                    remoteRPC.SetTransform(tv.point, tv.rotation);
                }
            }
            refreshData = false;
        }
    }
    private GameObject MakeRemotePlayer(TransformVO data)
    {
        GameObject remotePlayer = Instantiate(tankPrefab, data.point, Quaternion.identity);

        remotePlayer.GetComponent <SpriteRenderer>().color = Color.red;
        PlayerRPC remoteRPC = remotePlayer.GetComponent <PlayerRPC>();

        remoteRPC.SetRemote();
        remoteRPC.SetTransform(data.point, data.rotation);
        return(remotePlayer);
    }