// Use this for initialization
 void Start()
 {
     EnemyCurrentHealth = EnemyMaxHealth;
     playerstats        = FindObjectOfType <PlayerLevelUp> ();
     pq = FindObjectOfType <PlayerQuesting> ();
 }
Beispiel #2
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 void Start()
 {
     pq = FindObjectOfType <PlayerQuesting> ();
 }