Beispiel #1
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.CompareTag("Laser"))
        {
            _animator.SetTrigger(_explosionHash);
            _collider2D.enabled = false;
            Destroy(other.gameObject);
        }

        if (other.CompareTag("Player"))
        {
            _animator.SetTrigger(_explosionHash);
            _collider2D.enabled = false;
            _player.DamagePlayer();
        }
    }
Beispiel #2
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.CompareTag("Player"))
        {
            _player = other.GetComponent <PlayerPrototype>();
            if (_player != null)
            {
                _player.DamagePlayer();
                OnEnemyDestroyed?.Invoke(_enemyValue);
            }
            else
            {
                Debug.LogError("PlayerPrototype = NULL");
            }
            EnemyDestructionAnimation();
        }

        if (other.CompareTag("Laser"))
        {
            Destroy(other.gameObject);
            OnEnemyDestroyed?.Invoke(_enemyValue);
            EnemyDestructionAnimation();
        }
    }