public void Refresh() // 刷新角色数据 { PlayerPropertyMain proMain = Globals.It.MainPlayer.proMain; labelLevel.text = proMain.iLevel.ToString(); labelName.text = proMain.sRoleName; labelYuanbao.text = proMain.iGold.ToString(); labelCoin.text = proMain.iCoin.ToString(); labelTili.text = proMain.iTili.ToString(); labelGas.text = proMain.iHuoli.ToString(); expSlider.sliderValue = proMain.fExp / proMain.fMaxExp; }
void Awake() { proMain = new PlayerPropertyMain(); }