Beispiel #1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        EnemyCon1 e = collision.gameObject.GetComponent <EnemyCon1>();

        if (e != null)
        {
            e.Damage(damage);
        }


        Guns.Reload(gameObject);
    }
Beispiel #2
0
    void CheckBounds()
    {
        float x = transform.position.x;
        float y = transform.position.y;

        if (x > xBoundary || x < -xBoundary || y > yBoundary || y < -yBoundary)
        {
            Guns.Reload(gameObject);
        }
    }