public void SaveProgress() { if (MapLoader.MapPlayer.HightScore < score) { MapLoader.MapPlayer.HightScore = score; } int s = setStar(score); if (MapLoader.MapPlayer.Stars < s) { MapLoader.MapPlayer.Stars = s; } DataLoader.DataPlayer[MapLoader.MapPlayer.Level - 1] = MapLoader.MapPlayer; PlayerPrefsSerializer p = new PlayerPrefsSerializer(); p.Maps = p.LoadPref(); p.Update(MapLoader.MapPlayer.Level, MapLoader.MapPlayer); Player m = new Player(); m = p.Maps[MapLoader.MapPlayer.Level]; m.UnLocked = true; if (MapLoader.MapPlayer.Level < 297) { p.Update(MapLoader.MapPlayer.Level + 1, m); DataLoader.DataPlayer[MapLoader.MapPlayer.Level].UnLocked = true; } MapLoader.MapPlayer = m; }
void SavePlayer() { if (MapLoader.MapPlayer.Level != 297) { if (MapLoader.MapPlayer.HightScore < score) { MapLoader.MapPlayer.HightScore = score; } int s = setStar(score); if (MapLoader.MapPlayer.Stars < s) { MapLoader.MapPlayer.Stars = s; } DataLoader.DataPlayer[MapLoader.MapPlayer.Level - 1] = MapLoader.MapPlayer; PlayerPrefsSerializer p = new PlayerPrefsSerializer(); p.Maps = p.LoadPref(); p.Update(MapLoader.MapPlayer.Level, MapLoader.MapPlayer); Player m = new Player(); m = p.Maps[MapLoader.MapPlayer.Level]; m.UnLocked = true; if (MapLoader.MapPlayer.Level < 297) { p.Update(MapLoader.MapPlayer.Level + 1, m); DataLoader.DataPlayer[MapLoader.MapPlayer.Level].UnLocked = true; } MapLoader.MapPlayer = m; Application.LoadLevel(GlobalConsts.SCENE_PLAY); } else { Application.LoadLevel(GlobalConsts.SCENE_HOME); } }
void SavePlayer() { if (MapLoader.MapPlayer.Level != 297) { if (MapLoader.MapPlayer.HightScore < score) MapLoader.MapPlayer.HightScore = score; int s = setStar(score); if (MapLoader.MapPlayer.Stars < s) MapLoader.MapPlayer.Stars = s; DataLoader.DataPlayer[MapLoader.MapPlayer.Level - 1] = MapLoader.MapPlayer; PlayerPrefsSerializer p = new PlayerPrefsSerializer(); p.Maps = p.LoadPref(); p.Update(MapLoader.MapPlayer.Level, MapLoader.MapPlayer); Player m = new Player(); m = p.Maps[MapLoader.MapPlayer.Level]; m.UnLocked = true; if (MapLoader.MapPlayer.Level < 297) { p.Update(MapLoader.MapPlayer.Level + 1, m); DataLoader.DataPlayer[MapLoader.MapPlayer.Level].UnLocked = true; } MapLoader.MapPlayer = m; Application.LoadLevel(GlobalConsts.SCENE_PLAY); } else Application.LoadLevel(GlobalConsts.SCENE_HOME); }