Beispiel #1
0
 public void Complete(int stars)
 {
     Stars       = stars;
     IsCompleted = true;
     PlayerPrefsMapper.Save(this);
     Debug.Log(string.Format("Level '{0}' is completed with stars '{1}'.", Number, Stars));
 }
Beispiel #2
0
        private IEnumerator TestCoroutine()
        {
            InteractableCanvas.interactable = false;
            for (;;)
            {
                _count++;
                OperationsCount.text = string.Format("Operations count: {0}/{1}", _count, TotalCount);

                //save
                float start = Time.realtimeSinceStartup;
                PlayerPrefsMapper.Save(GameState);
                float finish = Time.realtimeSinceStartup;

                _totalSaveTime    += finish - start;
                TotalSaveTime.text = "Total save time: " + _totalSaveTime;

                //load
                start = Time.realtimeSinceStartup;
                PlayerPrefsMapper.Load(GameState);
                finish = Time.realtimeSinceStartup;

                _totalLoadTime    += finish - start;
                TotalLoadTime.text = "Total load time: " + _totalLoadTime;

                yield return(null);

                if (_count == TotalCount)
                {
                    break;
                }
            }
            InteractableCanvas.interactable = true;
        }
Beispiel #3
0
 public void Complete(int stars)
 {
     Stars       = stars;
     IsCompleted = true;
     PlayerPrefsMapper.Save(this);
     Debug.Log($"Level '{Number}' is completed with stars '{Stars}'.");
 }
 public void Save()
 {
     PlayerPrefsMapper.Save(this);
     Debug.Log("GameState successfully saved.");
 }