protected static bool DrawToggle(string label, string key, bool value) { value = PlayerPrefsEx.GetBool(key, value); bool newValue = EditorGUILayout.Toggle(label, value); if (newValue != value) { PlayerPrefsEx.SetBool(key, newValue); } return(newValue); }
// 开场动画是否播放完毕 public static void SetStartAnimFinished(bool finished = true) { PlayerPrefsEx.SetBool(START_ANIM_FINISHED, finished); }
public static void SetBoolValue(string key, bool val) { PlayerPrefsEx.SetBool(key, val); }