// Start is called before the first frame update
    IEnumerator Start()
    {
        float difficulty = PlayerPrefsController.GetDifficultyValue();

        minSpawnDelay = minSpawnDelay - minSpawnDelay * difficulty / 5f;
        maxSpawnDelay = maxSpawnDelay - maxSpawnDelay * difficulty / 5f;
        while (spawn)
        {
            yield return(new WaitForSeconds(Random.Range(minSpawnDelay, maxSpawnDelay)));

            SpawnAttackers();
        }
    }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     volumeSlider.value     = PlayerPrefsController.GetMasterVolume();
     difficultySlider.value = PlayerPrefsController.GetDifficultyValue();
 }