private IEnumerator LoadNextScene()
    {
        yield return(new WaitForSeconds(5f));

        playerPrefs.SetGameMoney(Mathf.FloorToInt(playerScore));
        FindObjectOfType <LevelControl>().LoadNextLevel();
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     playerPrefs   = FindObjectOfType <PlayerPrefsControlScript>();
     gameScore     = playerPrefs.GetGameMoney();
     currentScore  = playerPrefs.GetCurrentGameMoney();
     currentScore += gameScore;
     earned        = GameObject.Find("Txt_GameScore").GetComponent <Text>();
     total         = GameObject.Find("Txt_CurrentGameScore").GetComponent <Text>();
     earned.text   = gameScore.ToString();
     total.text    = currentScore.ToString();
     playerPrefs.SetAccumalitiveMoney(playerPrefs.GetAccumalitiveMoney() + gameScore);
     gameScore = 0;
     playerPrefs.SetGameMoney(gameScore);
     playerPrefs.SetCurrentGameMoney(currentScore);
     evSystem = FindObjectOfType <EventSystem>();
 }