Beispiel #1
0
 /// <summary>
 /// allows the player to change the voice mode of themselves.
 /// </summary>
 void ToggleVoiceMode()
 {
     foreach (GameObject gam in GameObject.FindGameObjectsWithTag("Voice"))
     {
         if (gam.GetComponent <PlayerPrefabVoiceControlScript>().locview.owner == PhotonNetwork.player)
         {
             locplayer = gam.GetComponent <PlayerPrefabVoiceControlScript>();
         }
     }
     PlayerPrefabVoiceControlScript.VoiceChannel nextchannel = PlayerPrefabVoiceControlScript.VoiceChannel.TeamOnly;
     if (locplayer.curchannel == PlayerPrefabVoiceControlScript.VoiceChannel.All)
     {
         nextchannel = PlayerPrefabVoiceControlScript.VoiceChannel.TeamOnly;
     }
     if (locplayer.curchannel == PlayerPrefabVoiceControlScript.VoiceChannel.TeamOnly)
     {
         nextchannel = PlayerPrefabVoiceControlScript.VoiceChannel.Muteall;
     }
     if (locplayer.curchannel == PlayerPrefabVoiceControlScript.VoiceChannel.Muteall)
     {
         nextchannel = PlayerPrefabVoiceControlScript.VoiceChannel.All;
     }
     locplayer.setchannelforall(nextchannel);
     Updatelocplayer();
 }
Beispiel #2
0
 /// <summary>
 /// Function that runs every second to allow the voice settings to update.
 /// </summary>
 void Rep()
 {
     if (PhotonNetwork.offlineMode == false)
     {
         Updatelocplayer();
         if (VoiceModeSelector.GetActive() == false)
         {
             VoiceModeSelector.SetActive(true);
         }
         if (locplayer == null && SceneManager.GetActiveScene().name == "mptest" || SceneManager.GetActiveScene().name == "MainMenuIntroLobby")
         {
             foreach (GameObject gam in GameObject.FindGameObjectsWithTag("Voice"))
             {
                 if (gam.GetComponent <PlayerPrefabVoiceControlScript>().locview.owner == PhotonNetwork.player)
                 {
                     locplayer = gam.GetComponent <PlayerPrefabVoiceControlScript>();
                 }
             }
         }
     }
     else if (VoiceModeSelector.GetActive() == true)
     {
         VoiceModeSelector.SetActive(false);
     }
 }
 /// <summary>
 /// Initialisation.
 /// </summary>
 void Start()
 {
     locview  = GetComponent <PhotonView>();
     locaudio = GetComponent <AudioSource>();
     SceneManager.sceneLoaded += OnLevelFinishedLoading;
     GameObject[] voices = GameObject.FindGameObjectsWithTag("Voice");
     foreach (GameObject voice in voices)
     {
         if (voice.GetComponent <PhotonView>().owner == PhotonNetwork.player)
         {
             localplayer = voice.GetComponent <PlayerPrefabVoiceControlScript>();
         }
     }
     OnLevelFinishedLoading(SceneManager.GetActiveScene(), new LoadSceneMode());
     if (locview.isMine == true)
     {
         foreach (MeshRenderer mesh in GetComponentsInChildren <MeshRenderer>())
         {
             mesh.enabled = false;
         }
     }
     if (GameObject.Find("CrossLevelVariables"))
     {
         crossvar = GameObject.Find("CrossLevelVariables").GetComponent <CrossLevelVariableHolder>();
     }
 }