Beispiel #1
0
    public static IEnumerator CreateRoom(long amount, int number, System.Action <RoomInfo> onFinish)
    {
        CreateRoomMsg msg = new CreateRoomMsg();

        msg.amount    = amount;
        msg.maxPlayer = number;
        string data = JsonConvert.SerializeObject(msg);

        UnityWebRequest request = UnityWebRequest.Post(host + "/create-room", "");

        request.SetRequestHeader("Content-Type", "application/json");
        request.SetRequestHeader("Authorization", "Bearer " + PlayerPrefHandler.LoadString(PlayerPrefHandler.TOKEN));

        if (data != null)
        {
            byte[] bytes = System.Text.Encoding.UTF8.GetBytes(data);

            UploadHandlerRaw upHandler = new UploadHandlerRaw(bytes);
            upHandler.contentType = "application/json";
            request.uploadHandler = upHandler;
        }
        yield return(request.SendWebRequest());

        if (request.isNetworkError || request.isHttpError)
        {
            onFinish(null);
        }
        else
        {
            string info = request.downloadHandler.text;
            Debug.Log(info);
            RoomInfo result = JsonConvert.DeserializeObject <RoomInfo>(info);
            onFinish(result);
        }
    }
Beispiel #2
0
    public static IEnumerator CheckIn(System.Action <bool, System.Int64> onFinish)
    {
        UnityWebRequest request = UnityWebRequest.Get(host + "/checkin");

        request.SetRequestHeader("Content-Type", "application/json");
        request.SetRequestHeader("Authorization", "Bearer " + PlayerPrefHandler.LoadString(PlayerPrefHandler.TOKEN));
        yield return(request.SendWebRequest());

        if (request.isNetworkError || request.isHttpError)
        {
            onFinish(true, 0);
        }
        else
        {
            string reward = request.downloadHandler.text;
            onFinish(false, System.Int64.Parse(reward));
        }
    }
Beispiel #3
0
    public static IEnumerator QuickJoin(System.Action <RoomInfo> onFinish)
    {
        UnityWebRequest request = UnityWebRequest.Get(host + "/quick-join");

        request.SetRequestHeader("Content-Type", "application/json");
        request.SetRequestHeader("Authorization", "Bearer " + PlayerPrefHandler.LoadString(PlayerPrefHandler.TOKEN));
        yield return(request.SendWebRequest());

        if (request.isNetworkError || request.isHttpError)
        {
            onFinish(null);
        }
        else
        {
            string info = request.downloadHandler.text;
            Debug.Log(info);
            RoomInfo result = JsonConvert.DeserializeObject <RoomInfo>(info);
            onFinish(result);
        }
    }
Beispiel #4
0
    // Start is called before the first frame update
    void Start()
    {
        loginBtn.onClick.AddListener(handleLogin);
        registerBtn.onClick.AddListener(handleRegister);
        registerShowBtn.onClick.AddListener(openRegister);
        canvas   = GameObject.Find("Canvas").GetComponent <Canvas>();
        loginErr = GameObject.Find("Error").GetComponent <Text>();
        loginErr.gameObject.SetActive(false);
        registerErr = GameObject.Find("Error1").GetComponent <Text>();
        registerErr.gameObject.SetActive(false);
        string token = PlayerPrefHandler.LoadString(PlayerPrefHandler.TOKEN);

        Debug.Log(token);
        if (token != "")
        {
            loginErr.gameObject.SetActive(false);
            GameObject loading = Instantiate(loadingPanel, new Vector3(0, 0), Quaternion.identity);
            loading.transform.SetParent(canvas.transform, false);
            loading.name = "LoadingScreen";
            StartCoroutine(ServiceClient.RefreshToken(token, OnRefreshFinish));
        }
    }