void Start() { enemy = GameObject.FindObjectOfType <EnemyController> (); playerDigits = GameObject.FindGameObjectWithTag("Player").GetComponent <DigitController> (); tutorial = GameObject.FindObjectOfType <TutorialController> (); description = gameObject.name; digitText = GetComponentInChildren <Text> (); difficultyLevel = PlayerPrefController.GetDifficultyLevel(); if (difficultyLevel == 1) { digitText.text = "20"; } else if (difficultyLevel == 2) { digitText.text = "30"; } else if (difficultyLevel == 3) { digitText.text = "50"; } digitValue = int.Parse(digitText.text); }
void Start() { difficultyLevel = PlayerPrefController.GetDifficultyLevel(); cam = GameObject.FindObjectOfType <CameraController> (); gameController = GameObject.FindObjectOfType <GameController> (); player = GameObject.FindObjectOfType <PlayerController> (); tileDetector = GetComponentInChildren <TileDetector> (); tutorial = GameObject.FindObjectOfType <TutorialController> (); rb = GetComponent <Rigidbody2D> (); turnInProgress = false; }
private int SetStarRating(List <GameObject> tiles) { int score = 0; foreach (GameObject tile in tiles) { score += tile.GetComponent <TileController> ().value; } int difficultyLevel = PlayerPrefController.GetDifficultyLevel(); // Star rating requirements go up depending on difficulty selected if (difficultyLevel == 1) { baseScore = 2; } else if (difficultyLevel == 2) { baseScore = 3; } else if (difficultyLevel == 3) { baseScore = 4; } if (score <= (1 * baseScore)) { return(1); } else if (score <= (2 * baseScore)) { return(2); } else if (score <= (3 * baseScore)) { return(3); } else if (score <= (4 * baseScore)) { return(4); } else { return(5); } }
private void Start() { volumeMute = false; versionText.text = "v" + Application.version; turnMultiplier = 20; volumeSlider.value = PlayerPrefController.GetVolume(); difficultySlider.value = PlayerPrefController.GetDifficultyLevel(); turnsSlider.value = PlayerPrefController.GetTurnLimit() / turnMultiplier; if (PlayerPrefController.GetTutorialToggle() != 1) { tutorialToggle.isOn = false; } else { tutorialToggle.isOn = true; } }
void Start() { //TODO DEBUG if (tag == "Player") { startingDigits = 40; } else { startingDigits = 0; } gameController = GameObject.FindObjectOfType <GameController> (); tutorial = GameObject.FindObjectOfType <TutorialController> (); difficultyLevel = PlayerPrefController.GetDifficultyLevel(); if (tag == "Player") { UIController.instance.SetStandaloneDigitTotal(startingDigits); } }