Beispiel #1
0
    void Update()
    {
        GameObject player = Utils.GetLocalPlayer();

        if (player)
        {
            //draw current pickup
            int        curLevel = player.GetComponent <PlayerPickupManager>().GetCurrentPickupLevel();
            PickupType curType  = player.GetComponent <PlayerPickupManager>().GetCurrentPickup();

            if (curType != mPickupLastFrame || curLevel != mPickupLevelLastFrame)
            {
                int     pickupImg = curLevel + (int)curType * 4;
                Texture pickupTex = mPickupIcons[pickupImg];                 //needs to be fixed as soon as more pickup images come

                GameObject.Find("CurrentPickup").GetComponent <GUITexture>().enabled = true;
                GameObject.Find("CurrentPickup").GetComponent <GUITexture>().texture = pickupTex;
            }

            mPickupLastFrame      = curType;
            mPickupLevelLastFrame = curLevel;

            //draw current spot
            PlayerPlace playerPlace = player.GetComponent <PlayerPlace>();
            int         spot        = playerPlace.GetPlace();
            int         spottenth   = (int)(spot / 10);
            int         spotfirst   = spot - spottenth * 10;

            string addedText = "th";

            if (spottenth != 1)
            {
                if (spotfirst == 1)
                {
                    addedText = "st";
                }
                else if (spotfirst == 2)
                {
                    addedText = "nd";
                }
                else if (spotfirst == 3)
                {
                    addedText = "rd";
                }
            }

            GameObject.Find("CurrentSpotText").GetComponent <GUIText>().text = spot + addedText + " / " + playerPlace.GetNumPlayers();
        }
        else
        {
            GameObject.Find("CurrentSpotText").GetComponent <GUIText>().text     = "";
            GameObject.Find("CurrentPickup").GetComponent <GUITexture>().enabled = false;
            mPickupLevelLastFrame = -1;
        }
    }
        void SetScore(PlayerPlace place)
        {
            if (place == PlayerPlace.Top)
            {
                topScore++;
            }
            if (place == PlayerPlace.Bottom)
            {
                bottomScore++;
            }

            UIManager.Instance.SetScore(topScore, bottomScore);

            CheckGameOver();
        }
        void SetScore(PlayerPlace place)
        {
            if (place == PlayerPlace.Top)
            {
                topScore++;
            }
            if (place == PlayerPlace.Bottom)
            {
                bottomScore++;
            }

            UIManager.Instance.SetScore(topScore, bottomScore);

            client.SendData(new Score()
            {
                TopPlayerScore    = topScore,
                BottomPlayerScore = bottomScore
            });
        }
 private void OnGoal(PlayerPlace place)
 {
     SetScore(place);
 }
        private void OnGoal(PlayerPlace place)
        {
            SetScore(place);

            CheckGameOver();
        }