Beispiel #1
0
    private void UpgradeFort()
    {
        App    app       = UnityEngine.Object.FindObjectOfType <App>();
        Nation player    = State.getNations()[app.GetHumanIndex()];
        int    provIndex = State.getCurrentlySelectedProvince();

        Debug.Log("Currently selected province: " + State.getProvinces()[provIndex].getProvName());
        assemblyCsharp.Province prov = State.getProvinces()[provIndex];
        PlayerPayer.payFortUpgrade(player, prov);
        FortLevel.text = prov.getFortLevel().ToString();
        AP.text        = player.getAP().ToString();
        updateSelfProvinceButtons(player, prov);
    }