public void SetPlayerPawn(PlayerPawn playerPawn) { pPawn = playerPawn; playerPawn.CmdInitializeStats(GetComponent <PlayerStats>().GetTotalStatStruct()); }
public void SetPlayerPawn(PlayerPawn playerPawn) { pPawn = playerPawn; playerPawn.CmdInitializeStats(GetComponent <PlayerStats>().GetTotalStatStruct()); }