private void Awake() { if (instance == null) { instance = this; } }
private void Start() { GameConstants.Instance.PlayerObject = gameObject; mPlayerMovementScript = GetComponent <PlayerMovement>(); mPlayerParticleHandlerScript = GetComponent <PlayerParticleHandler>(); mPlayerUIHandler = mPlayerUICanvas.GetComponent <PlayerUIHandler>(); mMainSystemScript = mMainSystem.GetComponent <MainSystem>(); }