private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
    private void Start()
    {
        GameConstants.Instance.PlayerObject = gameObject;

        mPlayerMovementScript        = GetComponent <PlayerMovement>();
        mPlayerParticleHandlerScript = GetComponent <PlayerParticleHandler>();

        mPlayerUIHandler = mPlayerUICanvas.GetComponent <PlayerUIHandler>();

        mMainSystemScript = mMainSystem.GetComponent <MainSystem>();
    }