protected void MovingEnemyStart()
 {
     EnemyStart();
     rb                   = GetComponent <Rigidbody2D>();
     startPosition        = transform.position;
     protectedAreaChecker = ProtectedArea.GetComponent <PlayerOnTrigger>();
     currentSpeed         = speedX;
 }
Beispiel #2
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 protected void EnemyStart()
 {
     Player       = GameObject.Find("Player");
     spriteR      = GetComponent <SpriteRenderer>();
     atachChecker = AtachedRange.GetComponent <PlayerOnTrigger>();
     fliped       = spriteR.flipX;
     print(Player);
 }