private void DebufferObjectSpawns(NetworkConnection conn)
        {
            foreach (GameObject obj in SpawnedObjects)
            {
                if (PlayerObjects.Any(x => x.GameObject == obj))
                {
                    continue;
                }

                NetworkIdentity netID  = obj.GetComponent <NetworkIdentity>();
                NetworkWriter   writer = GetInstantiationWriter(netID.OwnerConnection?.ConnectionID ?? -1, obj.name.Replace("(Clone)", string.Empty), obj, netID);
                NetworkController.Instance.Send(conn.ConnectionID, NetworkController.ReliableSequencedChannel, InstantiateMsg, writer.ToArray());
            }
        }