private void DebufferObjectSpawns(NetworkConnection conn) { foreach (GameObject obj in SpawnedObjects) { if (PlayerObjects.Any(x => x.GameObject == obj)) { continue; } NetworkIdentity netID = obj.GetComponent <NetworkIdentity>(); NetworkWriter writer = GetInstantiationWriter(netID.OwnerConnection?.ConnectionID ?? -1, obj.name.Replace("(Clone)", string.Empty), obj, netID); NetworkController.Instance.Send(conn.ConnectionID, NetworkController.ReliableSequencedChannel, InstantiateMsg, writer.ToArray()); } }