Beispiel #1
0
    void OnSceneLoaded(Scene scene, LoadSceneMode mode)
    {
        // update the player log every time a scene changes
        prevScenes[0] = prevScenes[1];
        prevScenes[1] = scene.name;

        if (scene.name == "Menu")
        {
            SubmitCurrentRoundData();
        }
        else if (scene.name.StartsWith("Tut") || scene.name.StartsWith("Main"))
        {
            Debug.Log("Logging " + currentLevel.ToString() + " rounddata");
            currLevelData      = new PlayerMovesData(currentLevel);
            submittedCurrRound = false;
        }
    }
Beispiel #2
0
    // Start is called before the first frame update
    void Start()
    {
        DontDestroyOnLoad(gameObject);
        LoadGameData();
        SceneManager.LoadScene("Menu");
        currentLevel        = 1;
        type                = 1;
        currentlyAtTutorial = true;
        highestTutorial     = true;
        currentProblemArea  = "";
        prevScenes          = new string[2];

        playerDataFileName = "playerData" + Directory.GetFiles(Application.streamingAssetsPath, "*.json").Length.ToString() + ".json";

        levelIndexes  = new int[7];
        starsObtained = new int[7];
        triedTutorial = new int[6];
        tutorialStars = new int[6];

        allEquationData.InitializeEquationsByString();

        SceneManager.sceneLoaded += OnSceneLoaded;
        playerLog          = new PlayerOverallData();
        currLevelData      = null;
        submittedCurrRound = false;

        // For some reason hardcoding the size at the start fixes resizing
        // issue between computers. It may look useless but removing the
        // sizeDelta setting will cause different resolution screens to render
        // the toys differently.
        // Setting localScale is so the toy scales with the canvas.
        Vector3 scale = FindObjectOfType <Canvas>().gameObject.transform.localScale;

        bearPrefab.GetComponent <RectTransform>().sizeDelta = new Vector2(40, 40);
        bearPrefab.transform.localScale = scale;
        boxPrefab.GetComponent <RectTransform>().sizeDelta = new Vector2(40, 40);
        boxPrefab.transform.localScale = scale;

        bearCoefPrefab.GetComponent <RectTransform>().sizeDelta = new Vector2(65, 40);
        bearCoefPrefab.transform.localScale = scale;
        boxCoefPrefab.GetComponent <RectTransform>().sizeDelta = new Vector2(65, 40);
        boxCoefPrefab.transform.localScale = scale;

        bracketPrefab.GetComponent <RectTransform>().sizeDelta = new Vector2(160, 60);
        bracketPrefab.transform.localScale = scale;
    }
    public void NewRoundData(PlayerMovesData movesData)
    {
        playerMovesDataLog.Add(movesData);
        int level = movesData.level;

        attemptsPerLevel[level - 1] = attemptsPerLevel[level - 1] + 1;

        finalStars[level - 1] = finalStars[level - 1] + movesData.starsObtained;
        numDragsTotal         = numDragsTotal + movesData.numDrags;

        foreach (string dragData in movesData.dragLog)
        {
            string[] check = dragData.Split(new string[] { " from " }, StringSplitOptions.None);
            if (check.Length > 1)
            {
                string[] check2 = check[1].Split(new string[] { " to " }, StringSplitOptions.None);
                string   origin = check2[0];
                string   dest   = check2[1];

                if (origin.Contains("Drawer"))
                {
                    numDragsFromDrawer++;
                }
                if (dest.Contains("Drawer"))
                {
                    numDragsToDrawer++;
                }

                if ((origin.StartsWith("L") && dest.StartsWith("R")) || (origin.StartsWith("R") && dest.StartsWith("L")))
                {
                    if ((origin.EndsWith("Negative") && dest.EndsWith("Positive")) || (origin.EndsWith("Positive") && dest.EndsWith("Negative")))
                    {
                        numDragsSwitchedSign++;
                    }
                }
            }
        }
    }