public void CheckForUnderCover() { playerMoverScript.CheckUnderTable(); if (playerMoverScript.underTable) { isUnderCover = true; } else if (!playerMoverScript.underTable) { isUnderCover = false; } }
public void CheckForUnderCover() { playerMoverScript.CheckUnderTable(); if (playerMoverScript.underTable) { isUnderCover = true; } else if (!playerMoverScript.underTable) { isUnderCover = false; } }