public void Start()
 {
     deathScreen    = transform.Find("DeathScreen").gameObject;
     deathParticles = transform.Find("DeathParticles").gameObject.GetComponent <ParticleSystem>();
     visual         = transform.Find("Visual").gameObject;
     playerBody     = GetComponent <Rigidbody2D>();
     playerMovement = GetComponent <PlayerMovementTopDown>();
 }
Beispiel #2
0
    void Start()
    {
        player = GameObject.FindGameObjectWithTag("Player");
        playerMovementTopDown = player.GetComponent <PlayerMovementTopDown>();
        hurtPlayer            = GetComponent <HurtPlayer>();

        agent = GetComponent <NavMeshAgent>();

        SetupAnimator();
        SetupStateHashes();

        // starting state
        SetStartingState();
    }