internal void GroundMovement(float x, float y, float movementInput) { movementScript.GroundMovement(x, y); movementScript.RotatePlayer(x, y); //Debug.Log("movementinput float:"+ movementInput); animationScript.EnterWalkingState(movementInput); }
internal void GroundMovement(Vector2 movementVector) { // movementScript.InstantPlayerRotation(movementVector); movementScript.SmoothPlayerRotation(movementVector); movementScript.GroundMovement(movementVector); //Debug.Log("movementinput float:"+ movementInput); //animationScript.EnterWalkingState(movementInput); }