public void Inject(PlayerUnitDI di, WallSlideRaycaster raycaster)
 {
     wallSlideRaycaster = raycaster;
     physics            = di.physics;
     movement           = di.abilities.movement;
     jump = di.abilities.jump;
 }
Beispiel #2
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    public void Inject(PlayerUnitDI di)
    {
        PlayerAbilities abilities = di.abilities;

        movement  = abilities.movement;
        jump      = abilities.jump;
        wallSlide = abilities.wallSlide;
        physics   = di.physics;
    }
 public void Inject(PlayerUnitDI di)
 {
     stateMachine   = di.stateMachine;
     this.di        = di;
     physics        = di.physics;
     movement       = di.abilities.movement;
     respawnHandler = di.respawnHandler;
     vulnerability  = di.vulnerability;
 }
    public void Inject(PlayerUnitDI di)
    {
        stateMachine = di.stateMachine;

        PlayerAbilities abilities = di.abilities;

        selectUnit = abilities.selectUnit;
        movement   = abilities.movement;
        jump       = abilities.jump;
        wallSlide  = abilities.wallSlide;
        yeet       = abilities.yeet;
        action     = abilities.action;
        physics    = di.physics;

        this.abilities = new IPlayerAbility[] {
            action,
            selectUnit,
            yeet,
            wallSlide,
            movement,
            jump
        };
    }