public void OnPointerDown (PointerEventData data) {
		if (gameObject.name == "Left") {
			playerMove.SetMoveLeft (true);
		} else {
			playerMove.SetMoveLeft (false);
		}
	}
 public void OnPointerDown(PointerEventData data)
 {
     if (gameObject.name == "Left") //When touching the left screen
     {
         playerMove.SetMoveLeft(true);
     }
     else //When touching the right
     {
         playerMove.SetMoveLeft(false);
     }
 }
Beispiel #3
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 //pressing button
 public void OnPointerDown(PointerEventData eventData)
 {
     if (gameObject.name == "Left")
     {
         playerMove.SetMoveLeft(true);
     }
     else
     {
         //right button down
         playerMove.SetMoveLeft(false);
     }
 }
Beispiel #4
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 public void OnPointerDown(PointerEventData data)
 {
     if (gameObject.name == "left")
     {
         player.SetMoveLeft(true);
         //Debug.Log ("left");
     }
     else
     {
         player.SetMoveLeft(false);
         //Debug.Log("right");
     }
 }
Beispiel #5
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 public void OnPointerDown(PointerEventData data)
 {
     if (gameObject.name == "Left")
     {
         playerMove.SetMoveLeft(true);
         //Debug.Log("Touched the left button");
     }
     else
     {
         playerMove.SetMoveLeft(false);
         //Debug.Log("Touched the Right Button");
     }
 }
 public void OnPointerUp(PointerEventData data)
 {
     if (gameObject.name == "Left")
     {
         Debug.Log("Touching the left");
         playerMove.SetMoveLeft(true);
     }
     else
     {
         Debug.Log("Touching the left");
         playerMove.SetMoveLeft(false);
     }
 }