Beispiel #1
0
    private void EnemyKilled(int val, BaseUnit enemy)
    {
        --numOfEnemies;
        enemies.Remove(enemy);

        playerModel.AddTime(enemy);

        goldAmount += UnityEngine.Random.Range(1, 2 * playerModel.GetDifficulty());

        if (enemies.Count == 1 && spawnRemaining <= 0)
        {
            OneRemainingEnemy();
        }
        else if (enemies.Count <= 0)
        {
            if (this != null)
            {
                StartCoroutine(WaveCompleted());
            }
        }
    }