Beispiel #1
0
        public override void Drink(Mobile from)
        {
            if (from.Hits < from.HitsMax)
            {
                if (from.Poisoned || MortalStrike.IsWounded(from))
                {
                    from.LocalOverheadMessage(MessageType.Regular, 0x22, 1005000); // You can not heal yourself in your current state.
                }
                else
                {
                    if (from.BeginAction(typeof(BaseHealPotion)))
                    {
                        //Plume : Addiction
                        if (from is PlayerMobile)
                        {
                            PlayerMobile drinker = from as PlayerMobile;

                            double Addiction = drinker.CalculateHealAddiction(this);

                            if (Addiction > 100)
                            {
                                drinker.SendMessage("Votre corps ne supporte plus ce traitement");
                                drinker.Poison = Poison.Lesser;
                            }
                            else
                            {
                                double HealScalar = Addiction / 100 * 0.95;
                                DoHeal(from, HealScalar);
                            }
                            drinker.IncAddiction(this);
                        }
                        else
                        {
                            DoHeal(from);
                        }

                        BasePotion.PlayDrinkEffect(from);

                        if (!Engines.ConPVP.DuelContext.IsFreeConsume(from))
                        {
                            this.Consume();
                        }

                        Timer.DelayCall(TimeSpan.FromSeconds(Delay), new TimerStateCallback(ReleaseHealLock), from);
                    }
                    else
                    {
                        from.LocalOverheadMessage(MessageType.Regular, 0x22, 500235); // You must wait 10 seconds before using another healing potion.
                    }
                }
            }
            else
            {
                from.SendLocalizedMessage(1049547); // You decide against drinking this potion, as you are already at full health.
            }
        }
Beispiel #2
0
        public override void Drink(Mobile from)
        {
            if (from.BeginAction(typeof(LightCycle)))
            {
                m_Time = IntensifiedTime ? 45 : 20;
                //Plume : Addiction
                if (from is PlayerMobile)
                {
                    PlayerMobile drinker = from as PlayerMobile;

                    double Addiction = drinker.CalculateHealAddiction(this);

                    if (Addiction > 100)
                    {
                        drinker.SendMessage("Votre corps ne supporte plus ce traitement");
                        drinker.Poison = Poison.Lesser;
                        drinker.Hunger = 0;
                    }

                    m_Time -= drinker.CalculateNightSightAddiction(this);
                }
                new LightCycle.PotionNightSightTimer(from, this).Start();
                from.LightLevel = LightCycle.DungeonLevel / 2;

                from.FixedParticles(0x376A, 9, 32, 5007, EffectLayer.Waist);
                from.PlaySound(0x1E3);

                BasePotion.PlayDrinkEffect(from);

                if (!Engines.ConPVP.DuelContext.IsFreeConsume(from))
                {
                    this.Consume();
                }
            }
            else
            {
                from.SendMessage("You already have nightsight.");
            }
        }