public override int GetHashCode()
        {
            int hash = 1;

            if (Id != 0UL)
            {
                hash ^= Id.GetHashCode();
            }
            if (PlayerCount != 0)
            {
                hash ^= PlayerCount.GetHashCode();
            }
            if (PlayerMax != 0)
            {
                hash ^= PlayerMax.GetHashCode();
            }
            if (State != 0)
            {
                hash ^= State.GetHashCode();
            }
            if (Name.Length != 0)
            {
                hash ^= Name.GetHashCode();
            }
            return(hash);
        }
Beispiel #2
0
	// Use this for initialization
	void Start () {
		player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMax>();
	
	}