public override int GetHashCode() { int hash = 1; if (Id != 0UL) { hash ^= Id.GetHashCode(); } if (PlayerCount != 0) { hash ^= PlayerCount.GetHashCode(); } if (PlayerMax != 0) { hash ^= PlayerMax.GetHashCode(); } if (State != 0) { hash ^= State.GetHashCode(); } if (Name.Length != 0) { hash ^= Name.GetHashCode(); } return(hash); }
// Use this for initialization void Start () { player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMax>(); }