void Start() { if (SGameMng.I.PlayerType.Equals(PLAYERTYPE.RAT)) { PlayerInit(ItemType.RANGED_WEAPON, 10.0f, 5, 5, true, true); RatPassiveCor = StartCoroutine(AutoHealth()); } else if (SGameMng.I.PlayerType.Equals(PLAYERTYPE.TURTLE)) { PlayerInit(ItemType.RANGED_WEAPON, 5.0f, 10, 10, true, true); } else if (SGameMng.I.PlayerType.Equals(PLAYERTYPE.WOLF)) { PlayerInit(ItemType.RANGED_WEAPON, 7.0f, 7, 7, true, true); } JoyStickTr = GameObject.Find("Stick").transform; AttackGams = GameObject.Find("AttackBtn").GetComponent <UnityEngine.UI.Image>(); SkillGams = GameObject.Find("ActiveSkillBtn").GetComponent <UnityEngine.UI.Image>(); GetMapPlayer = GameObject.Find("LevelGenerator").GetComponent <PlayerMapPosition>(); _bAttackDel = true; _bWeaponAniOn = true; _fSaveSpeed = _fMoveSpeed; _animatorOverrideController = new AnimatorOverrideController(_PlayerWeaponAnime.runtimeAnimatorController); _PlayerWeaponAnime.runtimeAnimatorController = _animatorOverrideController; }