// Use this for initialization
	void Start ()
    {
        enemyPumpkinManager = GetComponent<EnemyPumpkinManager>();
        victoryCondition = GetComponent<VictoryCondition>();
        player = GameObject.FindGameObjectWithTag("Player");
        playerManagerBackup = player.GetComponent<PlayerManagerBackup>();
	}
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     enemyPumpkinManager = GetComponent <EnemyPumpkinManager>();
     victoryCondition    = GetComponent <VictoryCondition>();
     player = GameObject.FindGameObjectWithTag("Player");
     playerManagerBackup = player.GetComponent <PlayerManagerBackup>();
 }
    // Use this for initialization
    void Start()
    {
        victoryCondition = GetComponent <VictoryConditionEnergy>();

        player = GameObject.FindGameObjectWithTag("Player");

        playerManagerBackup = player.GetComponent <PlayerManagerBackup>();

        currentHealth = 100;
    }
    // Sets
    public void setAwake()
    {
        currentHealth = maxHealth;

        player = GameObject.FindGameObjectWithTag("Player");                    // Finds the gameobject with the tag "Player".

        playerManager = player.GetComponent<PlayerManagerBackup>();             // Gets the script PlayerManager of the player.
        pointsText = GameObject.FindGameObjectWithTag("Score");
        score = pointsText.GetComponent<PointCounter>();

        nav = GetComponent<NavMeshAgent>();                                     // Gets the NavMeshAgent component.

        playerInRange = false;                                                  // Initalize the playerInRange bool to false.

        playerAttacked = false;                                                 // Initialize the playerAttacked bool to false.

        onStunTimer = onStunTimerIni;                                           // Initialize the onStunTimer.

        stunCooldown = stunCooldownIni;                                         // Initialize the stunCooldown.

        stunOffset = stunOffsetIni;                                             // Initialize the stunOffset.
        
        //enemyAudio = GetComponent<AudioSource>();                             // Gets the AudioSource component from the enemy.

        //rigidBody = GetComponent<Rigidbody>();                                // Gets the rigidbody component from the enemy.
        //capsuleCollider = GetComponent<CapsuleCollider>();
        //sphereCollider = GetComponent<SphereCollider>();
        //leftHandAttack1 = GetComponentInChildren<SphereCollider>();           // Gets the SphereCollider of the leftHandAttack1 children.

        anim = GetComponent<Animator>();                                        // Gets the animator component from the enemy.

        state = EnemyStates.AWAKE;                                              // Goes to the AWAKE state.
    }
Beispiel #5
0
    // Use this for initialization
    void Start()
    {
        playerManagerBackup = GetComponentInParent <PlayerManagerBackup>();

        gameObject.SetActive(false);
    }