Beispiel #1
0
    private void Update()
    {
        // If the run button is set to toggle, then switch between walk/run speed. (We use Update for this...
        // FixedUpdate is a poor place to use GetButtonDown, since it doesn't necessarily run every frame and can miss the event)
        if (m_ToggleRun && m_Grounded && Input.GetButtonDown("Run"))
        {
            m_Speed = (m_Speed == m_WalkSpeed ? m_RunSpeed : m_WalkSpeed);
        }

        playerLook.LookRotation(transform, playerCamera.transform);
    }