void LateUpdate()
 {
     if (isClient && lastBroadcast < Time.time - broadcastTimeout) {
         gameIp = null;
         playerLobbyState = PlayerLobbyState.Discovering;
     }
 }
Beispiel #2
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 void LateUpdate()
 {
     if (isClient && lastBroadcast < Time.time - broadcastTimeout)
     {
         gameIp           = null;
         playerLobbyState = PlayerLobbyState.Discovering;
     }
 }
Beispiel #3
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    public void JoinGame()
    {
        playerLobbyState = PlayerLobbyState.InLobby;
        StopBroadcast();
        NetworkTransport.Shutdown();

        networkManager.networkAddress = gameIp;
        networkManager.StartClient();
    }
Beispiel #4
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    public void HostGame()
    {
        playerLobbyState = PlayerLobbyState.InLobby;
        StopBroadcast();
        StartAsServer();

        networkManager.networkAddress = Network.player.ipAddress;
        networkManager.StartHost();
    }
    public void JoinGame()
    {
        playerLobbyState = PlayerLobbyState.InLobby;
        StopBroadcast();
        NetworkTransport.Shutdown();

        networkManager.networkAddress = gameIp;
        networkManager.StartClient();
    }
    public void HostGame()
    {
        playerLobbyState = PlayerLobbyState.InLobby;
        StopBroadcast();
        StartAsServer();

        networkManager.networkAddress = Network.player.ipAddress;
        networkManager.StartHost();
    }
Beispiel #7
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 override public void OnReceivedBroadcast(string fromAddress, string data)
 {
     lastBroadcast    = Time.time;
     playerLobbyState = PlayerLobbyState.GameFound;
     gameIp           = fromAddress;
 }
Beispiel #8
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 public void StartDiscovering()
 {
     playerLobbyState = PlayerLobbyState.Discovering;
     Initialize();
     StartAsClient();
 }
 override public void OnReceivedBroadcast(string fromAddress, string data)
 {
     playerLobbyState = PlayerLobbyState.GameFound;
     gameIp = fromAddress;
 }
 public void StartDiscovering()
 {
     playerLobbyState = PlayerLobbyState.Discovering;
     Initialize();
     StartAsClient();
 }