public void UpdateLife()
 {
     lives -= 1;
     playerLives.UpdateText();
     audioManager.Play("Explosion");
     Instantiate(explosion, transform.position, transform.rotation);
     if (lives <= 0)
     {
         Destroy(gameObject);
     }
 }
Beispiel #2
0
 public void RestartButton()
 {
     //Time.timeScale = 1f;
     processingScript.hueChnage = 0;
     processingScript.ChangeHueProfileOne();
     scoreScript.score = 0;
     scoreScript.UpdateText();
     livesScript.dead  = false;
     livesScript.lives = 3;
     gameOverScreen.gameObject.SetActive(false);
     restartButton.SetActive(false);
     quitButton.SetActive(false);
     scoreText.SetActive(false);
     highScoreText.SetActive(false);
     livesScript.UpdateText();
     timerScriprt.playerGrid.SetActive(false);
     //playerGrid.GetComponent<MeshRenderer>().enabled = false;
 }