private void AddPlayerListing(Player player)
    {
        int index = listings.FindIndex(x => x.Player == player);

        if (index != -1)
        {
            listings[index].setPlayerInfo(player);
        }
        else
        {
            PlayerListing listing = Instantiate(_playerListing, _content);

            if (listing != null)
            {
                listing.setPlayerInfo(player);
                listings.Add(listing);
            }
        }
    }