Beispiel #1
0
        public static void LogoutPlayer(Client pp)
        {
            bool removed = false;

            lock (list)
            {
                removed = list.Contains(pp);
                list.Remove(pp);
                List = list.ToArray();
            }
            if (removed)
            {
                QueueToAll(PlayerListItem.RemovePlayer(pp));
            }
            //PlayerList.UpdateRefreshTabPlayers();

            Log.WriteUsersLog();

            if (removed && pp.MinecraftUsername != null && pp.Settings.Cloaked == null && Banned.CheckBanned(pp) == null && pp.MinecraftUsername != "Player")
            {
                Chatting.Parser.Say(Chat.Gray, pp.Name + " left the game");
            }
        }
Beispiel #2
0
        public static void UpdateTabPlayers()
        {
            try
            {
                var next = new Dictionary <Client, string>();

                var additem = new PlayerListItem(PlayerListItem.Actions.AddPlayer);
                var update  = new PlayerListItem(PlayerListItem.Actions.UpdateLatency);

                //Active players
                foreach (Client a in List)
                {
                    //Send players own bold status
                    //var own = new PlayerListItem(PlayerListItem.Actions.AddPlayer);
                    //own.AddPlayer(header11, Chat.Bold + a.MinecraftUsername, (int)a.Ping);
                    //a.Queue.Queue(own);

                    string s = PlayerName(a);

                    if (a.Settings.Cloaked != null || a.MinecraftUsername == "Player")
                    {
                        continue;
                    }

                    if (prevList.ContainsKey(a))
                    {
                        string old = prevList[a];
                        if (old == s)
                        {
                            update.AddPlayer(a.UUID, s, (int)a.Ping);
                            prevList.Remove(a);
                        }
                        else
                        {
                            additem.AddPlayer(a.UUID, s, (int)a.Ping);
                        }
                    }
                    else
                    {
                        additem.AddPlayer(a.UUID, s, (int)a.Ping);
                    }

                    next.Add(a, s);
                }

                //Remove gone players
                if (prevList.Count > 0)
                {
                    var remove = new PlayerListItem(PlayerListItem.Actions.RemovePlayer);
                    foreach (var n in prevList.Keys)
                    {
                        remove.RemovePlayer(n.UUID);
                    }
                    QueueToAll(remove);
                }

                if (additem.Players.Count > 0)
                {
                    QueueToAll(additem);
                }
                if (update.Players.Count > 0)
                {
                    QueueToAll(update);
                }

                prevList = next;
            }
            catch (Exception e)
            {
                Log.WriteServer(e);
            }
        }