public void Assign()
 {
     PlayerList.CreatePlayer(playerName.text);
     playerName.text = "";
     playerNumber++;
     if (playerNumber > PlayerList.playerCount)
     {
         UnityEngine.SceneManagement.SceneManager.LoadScene("Counter");
     }
     playerString.text = "Player " + playerNumber.ToString();
 }
Beispiel #2
0
 public void CreatePlayer(int id)
 {
     PlayerZone.CreatePlayer(id);
 }