Beispiel #1
0
    private void OnEnable()
    {
        this.destroyGORef    = new Stack <GameObject>();
        this.planetChunks    = new PlanetChunks[6];
        this.lastPlayerStats = new PlayerLastStats(Vector3.one, 0f, 0, "null");

        this.generate();

        StartCoroutine(PlanetGenerationLoop());
    }
Beispiel #2
0
 private void onPlayerSeeChunk(object[] obj)
 {
     this.lastPlayerStats = new PlayerLastStats((Vector3)obj[0], (float)obj[1], (int)obj[2], (string)obj[3]);
 }