//--------------------
    // add given 'pickup' objects to our Dictionary
    public void Add(PickUp pickup)
    {
        // get the type of this pickup object
        PickUp.PickUpType type = pickup.type;

        // init total to zerpo
        int oldTotal = 0;

        // IF we can find this type in the Dictionary
        // then set 'oldTotal' to the associated value
        if (items.TryGetValue(type, out oldTotal))
        {
            // add 1 to existing total (since we just picked one up)
            items[type] = oldTotal + 1;
        }
        else
        {
            // if we could not find the type key in the Dictionary
            // then add new item, with total 1 (since we just picked one up)
            items.Add(type, 1);
        }

        // tell the display object to update the UI display with the new totals in 'items' Dictionary
        playerInventoryDisplay.OnChangeInventory(items);
    }
Beispiel #2
0
 void OnTriggerEnter2D(Collider2D hit)
 {
     if (hit.CompareTag("Pickup"))
     {
         Pickup item = hit.GetComponent <Pickup> ();
         inventory.Add(item);
         playerInventoryDisplay.OnChangeInventory(inventory);
         Destroy(hit.gameObject);
     }
 }
Beispiel #3
0
    // Use this for initialization
    void Start()
    {
        playerInventoryDisplay = GetComponent <PlayerInventoryDisplay>();
        playerInventoryDisplay.OnChangeInventory(items);

        //인벤토리 초기값 설정
        inventory_c.position = new Vector3(658.45f, 46.25f, 0);

        //아이템 이미지 체크x
        item_gun.gameObject.SetActive(false);
        item_key.gameObject.SetActive(false);
        item_pet.gameObject.SetActive(false);
    }
Beispiel #4
0
    public void Add(PickUp pickup)
    {
        PickUp.PickUpType type = pickup.type;
        int oldTotal           = 0;

        if (items.TryGetValue(type, out oldTotal))
        {
            items[type] = oldTotal + 1;
        }
        else
        {
            items.Add(type, 1);
        }

        playerInventoryDisplay.OnChangeInventory(items);
    }
    //----------------------
    // actions for when parent GameObject (Player) has hit a 2D collider inside another object
    void OnTriggerEnter2D(Collider2D hit)
    {
        // IF we hit something taqgged 'Pickup'
        if (hit.CompareTag("Pickup"))
        {
            // THEN do the following:
            // - get reference to PickUp object inside the hit Gameobject
            PickUp item = hit.GetComponent <PickUp>();

            // add this PickUp item to our List 'inventory'
            inventory.Add(item);

            // update the display of inventory contents to the user UI
            playerInventoryDisplay.OnChangeInventory(inventory);

            // destroy the hit GameObject
            Destroy(hit.gameObject);
        }
    }
 void Start()
 {
     playerInventoryDisplay = GetComponent<PlayerInventoryDisplay>();
     playerInventoryDisplay.OnChangeInventory(inventory);
 }
Beispiel #7
0
    // Use this for initialization
    void Start()
    {
        playerInventoryDisplay = GetComponent <PlayerInventoryDisplay>();

        playerInventoryDisplay.OnChangeInventory(items);
    }
 void Start()
 {
     playerInventoryDisplay.OnChangeInventory(inventory);
 }
Beispiel #9
0
 private void Start()
 {
     // Updates the inventory
     _playerInventoryDisplay.OnChangeInventory(Items);
 }