Beispiel #1
0
    public void RecreatePlayerInterface()
    {
        foreach (Multiplayer mp in Player.MultiPlayers.Values){
            RectTransform piRect = playerInterface.GetComponent<RectTransform>();
            Vector3 pos = piRect.transform.position;
     
            pos.x += (piRect.rect.width * (mp.PlayerNumber - 1)) + (piRect.rect.width / 5) * (mp.PlayerNumber - 1);
            PlayerInterface Multiplayer1 = Instantiate(playerInterface, pos, Quaternion.identity, gameObject.transform) as PlayerInterface;
            Multiplayer1.setMultiPlayer(mp);
            multiPlayerPanes.Add(mp.PlayerNumber, Multiplayer1);
        }

    }