Beispiel #1
0
    protected override void Act()
    {
        transform.rotation      = new Quaternion();
        transform.position      = new Vector3();
        instantiatedObject      = Instantiate(new GameObject(), new Vector3(), new Quaternion()) as GameObject;
        instantiatedObject.name = "ActorCameraAnimation_" + name;

        fadeInFadeOut = instantiatedObject.AddComponent <FadeInFadeOut>();
        //cameraToAnimate.cullingMask = cameraCullingMask;
        //cameraToAnimate.farClipPlane = 500;
        //cameraToAnimate.depth = cameraDepth;
        animate = instantiatedObject.AddComponent <Animation>();
        var cameraToAnimate = instantiatedObject.AddComponent <LogicCameraFromGameObject>();

        animate.AddClip(cameraAnimation, cameraAnimation.name);
        animate.Play(cameraAnimation.name);
        animate[cameraAnimation.name].enabled = true;

        cameraToAnimateHandle = actingInScene.GetPlayerNotifications().AddCameraToStack(cameraToAnimate, "ActorCameraAnimation");
        ChildListenerToCameraAnimation();

        isActing = true;
        if (fadeIn)
        {
            fadeInFadeOut.FadeIn(fadeDuration);
        }
    }
Beispiel #2
0
 public override void Dispose()
 {
     Destroy(instantiatedObject);
     instantiatedObject = null;
     KickoutListenerFromCameraAnimation();
     actingInScene.GetPlayerNotifications().RemoveCameraFromStack(cameraToAnimateHandle);
     cameraToAnimateHandle = null;
     base.Dispose();
 }
 public void RemoveCameraFromStack(PlayerInteraction.CameraItem cameraItem)
 {
     player.playerInteraction.RemoveCameraFromStack(cameraItem);
 }